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Differences in sensorimotor integration mechanisms have been observed between people who stutter (PWS) and controls who do not. Delayed auditory feedback (DAF) introduces timing discrepancies between perception and action, disrupting sequence production in verbal and non-verbal domains. While DAF consistently enhances speech fluency in PWS, its impact on non-verbal sensorimotor synchronization abilities remains unexplored. A total of 11 PWS and 13 matched controls completed five tasks: (1) unpaced tapping; (2) synchronization-continuation task (SCT) without auditory feedback; (3) SCT with DAF, with instruction either to align the sound in time with the metronome; or (4) to ignore the sound and align their physical tap to the metronome. Additionally, we measured participants' sensitivity to detecting delayed feedback using a (5) delay discrimination task. Results showed that DAF significantly affected performance in controls as a function of delay duration, despite being irrelevant to the task. Conversely, PWS performance remained stable across delays. When auditory feedback was absent, no differences were found between PWS and controls. Moreover, PWS were less able to detect delays in speech and tapping tasks. These findings show subtle differences in non-verbal sensorimotor performance between PWS and controls, specifically when action-perception loops are disrupted by delays, contributing to models of sensorimotor integration in stuttering.
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OBJECTIVE: To evaluate the subjective experience of the COVID-19 outbreak in healthy older adults and develop a model of the older population's psychological adaptation to the COVID-19 pandemic. METHODS: A qualitative grounded theory approach was taken to the study design and analysis, using semi-structured interviews to collect data from 19 community-active Italian older people by telephone during the first wave of COVID-19 (May 2020). RESULTS: The theory emerging from the study conceptualized the COVID-19 subjective experience in older people as an adjustment process to the disruption of habits, social contacts, and routines that prompted a meaning-making process to face this adverse experience. Three emergent categories included 'loss, uncertainty, and distress' as the psychological impact of the pandemic emergency, 'making sense of COVID-19' as a subjective sense-making process of the pandemic, and 'living with the pandemic' as agency and self-management within the pandemic experience. The resulting narratives encompassed themes, i.e. risk perception, representation of the self, connection with past-time memories, and compliance with safety measures. CONCLUSION: The results have implications for designing effective messages to promote hope, social responsibility, and commitment in aging during the COVID-19 pandemic and for health workers who wish to support the psychological health of older adults.
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COVID-19 , Humanos , Idoso , COVID-19/epidemiologia , Controle de Doenças Transmissíveis , Pandemias , Surtos de Doenças , Itália/epidemiologiaRESUMO
Moving together in time affects human social affiliation and cognition. However, it is unclear whether these effects hold for on-line video meetings and whether they extend to empathy (understanding or sharing others' emotions) and theory of mind (ToM; attribution of mental states to others). 126 young adult participants met through online video in unacquainted pairs. Participants either performed 3 min of synchronous arm movements paced by sounds (n = 40), asynchronous movements (n = 46) or a small talk condition (n = 40). In a subsequent empathy task, participants engaged in a conversation. A video recording of this conversation was played back, and each participant rated, at predetermined time points, how they felt and how they thought their partner felt. From this we calculated empathic accuracy (accuracy of the estimation of the other's emotions) and emotional congruence (emotion sharing). ToM was measured by showing videos of geometrical shapes interacting and asking the participants to describe what happened, measuring the amount of intentionality. We found that participants in the synchrony condition rated feeling greater closeness and similarity to their partners relative to the asynchronous condition. Further, participants in the synchrony group tended to ascribe more intentionality to the abstract shapes than participants in asynchrony condition, suggesting greater ToM. Synchrony and asynchrony groups did not reliably differ in empathic accuracy nor emotional congruence. These results suggest that moving in synchrony has effects on social affiliation measures even in online encounters. These effects extend to ToM tendencies but not empathic accuracy or emotion sharing. These results highlight the potential of synchronous movement in online encounters to affect a subset of social cognition and affiliation measures.
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BACKGROUND: Studies on age differences in emotional states during the COVID-19 pandemic showed that older adults experienced greater emotional wellbeing compared to younger adults. We hypothesized these age differences to be related to the perception of closeness to family/friends or the engagement in daily activities during the pandemic. AIM: To investigate age differences in positive and negative emotional experiences and whether the perception of closeness to family/friends and the engagement in daily activities during pandemic explained such age-related differences. METHODS: Through a cross-sectional study, 1,457 adults aged 18-87 years old completed an online survey assessing positive and negative emotional experiences, the perception of more closeness to family/friends, and daily activities that participants started/re-started during the pandemic. RESULTS: Increasing age was associated with more positive and less negative emotional experiences. Age differences in positive emotional experience were explained by the perception of more closeness to friends and not by the engagement in daily activities. For negative emotional experience age, differences remained significant even after accounting for the perception of closeness to family/friends and engagements in daily activities. DISCUSSION: Older adults' greater overall level of positive emotional experience was explained by their greater perception of more closeness to friends. We speculate that social closeness provides a coping mechanism to increase emotional wellbeing employed especially in older adults. CONCLUSION: Our findings reinforce the link between perceived social closeness and emotional wellbeing especially in older adults. To cope with stressful situation, it is important to encourage older adults to increase the closeness to their social network.
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COVID-19 , Pandemias , Idoso , Idoso de 80 Anos ou mais , Controle de Doenças Transmissíveis , Estudos Transversais , Amigos , Humanos , SARS-CoV-2RESUMO
Studies on age-related differences in risk perception in a real-world situation, such as the recent COVID-19 outbreak, showed that the risk perception of getting COVID-19 tends to decrease as age increases. This finding raised the question on what factors could explain risk perception in older adults. The present study examined age-related differences in risk perception in the early stages of COVID-19 lockdown, analyzing variables that can explain the differences in perception of risk at different ages. A total of 1,765 adults aged between 18 and 87 years old completed an online survey assessing perceived risk severity and risk vulnerability of getting COVID-19, sociodemographic status, emotional state, experience relating to COVID-19, and physical health status. Results showed that the older the participants, the lower the perceived vulnerability to getting COVID-19, but the higher the perceived severity. Different predictors explain the perception of risk severity and vulnerability at different ages. Overall, self-reported anxiety over the pandemic is a crucial predictor in explaining risk perceptions in all age groups. Theoretical and practical implications of the empirical findings are discussed.
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Motor skill retention is typically measured by asking participants to reproduce previously learned movements from memory. The analog of this retention test (recall memory) in human verbal memory is known to underestimate how much learning is actually retained. Here we asked whether information about previously learned movements, which can no longer be reproduced, is also retained. Following visuomotor adaptation, we used tests of recall that involved reproduction of previously learned movements and tests of recognition in which participants were asked whether a candidate limb displacement, produced by a robot arm held by the subject, corresponded to a movement direction that was experienced during active training. The main finding was that 24 h after training, estimates of recognition memory were about twice as accurate as those of recall memory. Thus, there is information about previously learned movements that is not retrieved using recall testing but can be accessed in tests of recognition. We conducted additional tests to assess whether, 24 h after learning, recall for previously learned movements could be improved by presenting passive movements as retrieval cues. These tests were conducted immediately prior to recall testing and involved the passive playback of a small number of movements, which were spread across the workspace and included both adapted and baseline movements, without being marked as such. This technique restored recall memory for movements to levels close to those of recognition memory performance. Thus, somatic information may enable retrieval of otherwise inaccessible motor memories.
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Reconhecimento Psicológico , Sinais (Psicologia) , Humanos , Aprendizagem , Memória , Rememoração MentalRESUMO
Mounting evidence suggests that the cerebellum, a structure previously linked to motor function, is also involved in a wide range of non-motor processes. It has been proposed that the cerebellum performs the same computational processes in both motor and non-motor domains. Within motor functions, the cerebellum is involved in the integration of signals from multiple systems. Here we hypothesized that cerebellum may be involved in integration within semantic memory as well. Specifically, understanding a noun-adjective combination (e.g. red apple) requires combining the meaning of the adjective (red) with the meaning of the noun (apple). In two experiments, participants were asked to judge whether noun-adjective word-pairs were semantically related (e.g., red apple) or not (e.g., lucky milk) while online transcranial magnetic stimulation (TMS) was administered over the right cerebellum or over a control site (vertex in Experiment 1 and visual cortex in Experiment 2). Cerebellar TMS caused a decrease in participants' accuracy for related word-pairs while accuracy for unrelated stimuli was not affected. A third experiment using a control task where subjects compared pairs of random letters showed no effect of TMS. Taken together these results indicate that the right cerebellum is involved specifically in the processing of semantically related stimuli. These results are consistent with theories that proposed the existence of a unified cerebellar function within motor and non-motor domains, as well with recent perspectives about cerebellar involvement in semantic memory and predictive cognition.
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Cerebelo/fisiologia , Compreensão/fisiologia , Memória/fisiologia , Semântica , Adulto , Feminino , Humanos , Masculino , Tempo de Reação , Estimulação Magnética Transcraniana , Adulto JovemRESUMO
Synchronizing movements with an external periodic stimulus, such as tapping your foot along with a metronome, is a remarkable human skill called sensorimotor synchronization. A growing body of literature investigates this process, but experiments require collecting responses with high temporal reliability, which often requires specialized hardware. The current article presents and validates TeensyTap, an inexpensive, highly functional framework with excellent timing performance. The framework uses widely available, low-cost hardware and consists of custom-written open-source software and communication protocols. TeensyTap allows running complete experiments through a graphical user interface and can simultaneously present a pacing signal (metronome), measure movements using a force-sensitive resistor, and deliver auditory feedback, with optional experimenter-specified artificial feedback delays. Movement data is communicated to a computer and saved for offline analysis in a format that allows it to be easily imported into spreadsheet programs. The present work also reports a validation experiment showing that timing performance of TeensyTap is highly accurate, ranking it among the gold standard tools available in the field. Metronome pacing signals are presented with millisecond accuracy, feedback sounds are delivered on average 2 ms following the subjects' taps, and the timing log files produced by the device are unbiased and accurate to within a few milliseconds. The framework allows for a range of experimental questions to be addressed and, since it is open source and transparent, researchers with some technical expertise can easily adapt and extend it to accommodate a host of possible future experiments that have yet to be imagined.
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Older adults are assumed to change their affect states in reaction to positive and negative stimuli across the life span. However, little is known about the impact of success and failure events on age-related changes in affect states and, particularly, in self-esteem levels. To fill this gap in the literature, in the present study changes in affect and self-esteem in 100 young (19-30 years) and 102 older adults (65-81 years) were assessed after participants experienced success and failure in a demanding cognitive task. Overall, the success-failure manipulation induced changes on affect states and on state self-esteem, not on trait self-esteem. Regarding age differences, older and young adults were affected to the same extent by experiences of successes and failures. Theoretical considerations of the empirical findings are provided in the general discussion.
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Music performance requires simultaneously producing challenging movement sequences with the left and right hand. A key question in bimanual motor control research is whether bimanual movements are produced by combining unimanual controllers or through a dedicated bimanual controller. Here, 34 expert pianists performed musical scale playing movements with the left or right hand alone and with both hands simultaneously. We found that for the left hand, scale playing was more variable when playing with both hands simultaneously rather than with one hand at a time, but for the right hand, performance was identical. This indicates that when task constraints are high, musicians prioritize timing accuracy in the right hand at the cost of detriment of performance in the left hand. We also found that individual differences in timing substantially overlap between the unimanual and bimanual condition, suggesting control policies are similar but not identical when playing with two hands or one. In the bimanual condition, the left-hand keystrokes tended to occur before right-hand ones, and more so when the hands were further apart. Performance of the two hands was furthermore coupled so that they tended to be early and late together, especially in the beginning and end of each scale. This suggests that experts are able to achieve tightly coupled timing of scale playing movements between the hands. Taken together, these findings show evidence for partially overlapping and partially separate controllers for bimanual and unimanual movements in piano playing.
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Recent studies using visuomotor adaptation and sequence learning tasks have assessed the involvement of working memory in the visuospatial domain. The capacity to maintain previously performed movements in working memory is perhaps even more important in reinforcement-based learning to repeat accurate movements and avoid mistakes. Using this kind of task in the present work, we tested the relationship between somatosensory working memory and motor learning. The first experiment involved separate memory and motor learning tasks. In the memory task, the participant's arm was displaced in different directions by a robotic arm, and the participant was asked to judge whether a subsequent test direction was one of the previously presented directions. In the motor learning task, participants made reaching movements to a hidden visual target and were provided with positive feedback as reinforcement when the movement ended in the target zone. It was found that participants that had better somatosensory working memory showed greater motor learning. In a second experiment, we designed a new task in which learning and working memory trials were interleaved, allowing us to study participants' memory for movements they performed as part of learning. As in the first experiment, we found that participants with better somatosensory working memory also learned more. Moreover, memory performance for successful movements was better than for movements that failed to reach the target. These results suggest that somatosensory working memory is involved in reinforcement motor learning and that this memory preferentially keeps track of reinforced movements. NEW & NOTEWORTHY The present work examined somatosensory working memory in reinforcement-based motor learning. Working memory performance was reliably correlated with the extent of learning. With the use of a paradigm in which learning and memory trials were interleaved, memory was assessed for movements performed during learning. Movements that received positive feedback were better remembered than movements that did not. Thus working memory does not track all movements equally but is biased to retain movements that were rewarded.
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Memória de Curto Prazo , Atividade Motora , Reforço Psicológico , Córtex Somatossensorial/fisiologia , Feminino , Humanos , Masculino , Adulto JovemRESUMO
The relationship between neural activation during movement training and the plastic changes that survive beyond movement execution is not well understood. Here we ask whether the changes in resting-state functional connectivity observed following motor learning overlap with the brain networks that track movement error during training. Human participants learned to trace an arched trajectory using a computer mouse in an MRI scanner. Motor performance was quantified on each trial as the maximum distance from the prescribed arc. During learning, two brain networks were observed, one showing increased activations for larger movement error, comprising the cerebellum, parietal, visual, somatosensory, and cortical motor areas, and the other being more activated for movements with lower error, comprising the ventral putamen and the OFC. After learning, changes in brain connectivity at rest were found predominantly in areas that had shown increased activation for larger error during task, specifically the cerebellum and its connections with motor, visual, and somatosensory cortex. The findings indicate that, although both errors and accurate movements are important during the active stage of motor learning, the changes in brain activity observed at rest primarily reflect networks that process errors. This suggests that error-related networks are represented in the initial stages of motor memory formation.
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Encéfalo/fisiologia , Aprendizagem/fisiologia , Atividade Motora/fisiologia , Destreza Motora/fisiologia , Adulto , Encéfalo/diagnóstico por imagem , Mapeamento Encefálico , Feminino , Humanos , Imageamento por Ressonância Magnética , Masculino , Vias Neurais/diagnóstico por imagem , Vias Neurais/fisiologia , Descanso , Adulto JovemRESUMO
Sensorimotor learning requires knowledge of the relationship between movements and sensory effects: a sensorimotor map. Generally, these mappings are not innate but have to be learned. During learning, the challenge is to build a continuous map from a set of discrete observations, that is, predict locations of novel targets. One hypothesis is that the learner linearly interpolates among discrete observations that are already in the map. Here, this hypothesis is tested by exposing human subjects to a novel mapping between arm movements and sounds. Participants were passively moved to the edges of the workspace receiving the corresponding sounds and then were presented intermediate sounds and asked to make movements to locations they thought corresponded to those sounds. It is observed that average movements roughly match linear interpolation of the space. However, the actual distribution of participants' movements is best described by a bimodal reaching strategy in which they move to one of two locations near the workspace edge where they had prior exposure to the sound-movement pairing. These results suggest that interpolation happens to a limited extent only and that the acquisition of sensorimotor maps may not be driven by interpolation but instead relies on a flexible recombination of instance-based learning.
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One of the puzzles of learning to talk or play a musical instrument is how we learn which movement produces a particular sound: an audiomotor map. Existing research has used mappings that are already well learned such as controlling a cursor using a computer mouse. By contrast, the acquisition of novel sensorimotor maps was studied by having participants learn arm movements to auditory targets. These sounds did not come from different directions but, like speech, were only distinguished by their frequencies. It is shown that learning involves forming not one but two maps: a point map connecting sensory targets with motor commands and an error map linking sensory errors to motor corrections. Learning a point map is possible even when targets never repeat. Thus, although participants make errors, there is no opportunity to correct them because the target is different on every trial, and therefore learning cannot be driven by error correction. Furthermore, when the opportunity for error correction is provided, it is seen that acquiring error correction is itself a learning process that changes over time and results in an error map. In principle, the error map could be derived from the point map, but instead, these two maps are independently acquired and jointly enable sensorimotor control and learning. A computational model shows that this dual encoding is optimal and simulations based on this architecture predict that learning the two maps results in performance improvements comparable with those observed empirically.
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Percepção Auditiva , Aprendizagem , Destreza Motora , Simulação por Computador , Humanos , Modelos PsicológicosRESUMO
Timing abilities are often measured by having participants tap their finger along with a metronome and presenting tap-triggered auditory feedback. These experiments predominantly use electronic percussion pads combined with software (e.g., FTAP or Max/MSP) that records responses and delivers auditory feedback. However, these setups involve unknown latencies between tap onset and auditory feedback and can sometimes miss responses or record multiple, superfluous responses for a single tap. These issues may distort measurements of tapping performance or affect the performance of the individual. We present an alternative setup using an Arduino microcontroller that addresses these issues and delivers low-latency auditory feedback. We validated our setup by having participants (N = 6) tap on a force-sensitive resistor pad connected to the Arduino and on an electronic percussion pad with various levels of force and tempi. The Arduino delivered auditory feedback through a pulse-width modulation (PWM) pin connected to a headphone jack or a wave shield component. The Arduino's PWM (M = 0.6 ms, SD = 0.3) and wave shield (M = 2.6 ms, SD = 0.3) demonstrated significantly lower auditory feedback latencies than the percussion pad (M = 9.1 ms, SD = 2.0), FTAP (M = 14.6 ms, SD = 2.8), and Max/MSP (M = 15.8 ms, SD = 3.4). The PWM and wave shield latencies were also significantly less variable than those from FTAP and Max/MSP. The Arduino missed significantly fewer taps, and recorded fewer superfluous responses, than the percussion pad. The Arduino captured all responses, whereas at lower tapping forces, the percussion pad missed more taps. Regardless of tapping force, the Arduino outperformed the percussion pad. Overall, the Arduino is a high-precision, low-latency, portable, and affordable tool for auditory experiments.
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Pesquisa Comportamental/instrumentação , Retroalimentação Sensorial , Software , Adulto , Pesquisa Comportamental/métodos , Feminino , Dedos/fisiologia , Humanos , Masculino , Adulto JovemRESUMO
In the last decade, several studies have investigated the neuroplastic changes induced by long-term musical training. Here we investigated structural brain differences in expert pianists compared to non-musician controls, as well as the effect of the age of onset (AoO) of piano playing. Differences with non-musicians and the effect of sensitive periods in musicians have been studied previously, but importantly, this is the first time in which the age of onset of music-training was assessed in a group of musicians playing the same instrument, while controlling for the amount of practice. We recruited a homogeneous group of expert pianists who differed in their AoO but not in their lifetime or present amount of training, and compared them to an age-matched group of non-musicians. A subset of the pianists also completed a scale-playing task in order to control for performance skill level differences. Voxel-based morphometry analysis was used to examine gray-matter differences at the whole-brain level. Pianists showed greater gray matter (GM) volume in bilateral putamen (extending also to hippocampus and amygdala), right thalamus, bilateral lingual gyri and left superior temporal gyrus, but a GM volume shrinkage in the right supramarginal, right superior temporal and right postcentral gyri, when compared to non-musician controls. These results reveal a complex pattern of plastic effects due to sustained musical training: a network involved in reinforcement learning showed increased GM volume, while areas related to sensorimotor control, auditory processing and score-reading presented a reduction in the volume of GM. Behaviorally, early-onset pianists showed higher temporal precision in their piano performance than late-onset pianists, especially in the left hand. Furthermore, early onset of piano playing was associated with smaller GM volume in the right putamen and better piano performance (mainly in the left hand). Our results, therefore, reveal for the first time in a single large dataset of healthy pianists the link between onset of musical practice, behavioral performance, and putaminal gray matter structure. In summary, skill-related plastic adaptations may include decreases and increases in GM volume, dependent on an optimization of the system caused by an early start of musical training. We believe our findings enrich the plasticity discourse and shed light on the neural basis of expert skill acquisition.
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Substância Cinzenta , Música , Plasticidade Neuronal/fisiologia , Desempenho Psicomotor/fisiologia , Putamen , Adulto , Fatores Etários , Feminino , Lateralidade Funcional/fisiologia , Substância Cinzenta/anatomia & histologia , Substância Cinzenta/fisiologia , Humanos , Imageamento por Ressonância Magnética , Masculino , Putamen/anatomia & histologia , Putamen/fisiologia , Adulto JovemRESUMO
Music and speech are skills that require high temporal precision of motor output. A key question is how humans achieve this timing precision given the poor temporal resolution of somatosensory feedback, which is classically considered to drive motor learning. We hypothesise that auditory feedback critically contributes to learn timing, and that, similarly to visuo-spatial learning models, learning proceeds by correcting a proportion of perceived timing errors. Thirty-six participants learned to tap a sequence regularly in time. For participants in the synchronous-sound group, a tone was presented simultaneously with every keystroke. For the jittered-sound group, the tone was presented after a random delay of 10-190 ms following the keystroke, thus degrading the temporal information that the sound provided about the movement. For the mute group, no keystroke-triggered sound was presented. In line with the model predictions, participants in the synchronous-sound group were able to improve tapping regularity, whereas the jittered-sound and mute group were not. The improved tapping regularity of the synchronous-sound group also transferred to a novel sequence and was maintained when sound was subsequently removed. The present findings provide evidence that humans engage in auditory feedback error-based learning to improve movement quality (here reduce variability in sequence tapping). We thus elucidate the mechanism by which high temporal precision of movement can be achieved through sound in a way that may not be possible with less temporally precise somatosensory modalities. Furthermore, the finding that sound-supported learning generalises to novel sequences suggests potential rehabilitation applications.