Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 10 de 10
Filtrar
1.
Br J Pain ; 18(2): 155-165, 2024 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-38545496

RESUMO

Introduction: Fibromyalgia (FM) is a disorder characterized by chronic pain, with significant medical, psychological, and socio-economic implications. Although there is limited evidence, cognitive-behavioral therapy (CBT) has shown to be effective in improving FM symptoms. An alternative to enhance CBT effectiveness is to incorporate digital therapeutics (DTx). Aim: We conducted a pilot study to investigate whether the addition of a DTx intervention (VirtualPain) to cognitive-behavioral group therapy (CBGT) can reduce pain perception and associated symptoms in patients with FM. Method: Ten patients with FM were initially recruited from a public hospital in Barcelona. The treatment consisted of 6 weeks of VirtualPain group sessions and 16 weeks of CBGT. Measures of catastrophizing, self-efficacy, and coping were recorded before, during, and after the protocol. In the DTx sessions, pain intensity was recorded before and after each session. Results: The program (DTx and CBGT) showed a significant improvement in pain-related self-efficacy and relaxation measures. Improvement in pain perception was observed only after the DTx intervention. Conclusions: This study provides preliminary results regarding the added value of DTx (VirtualPain) as part of a CBGT for FM. The use of the program has facilitated a significant reduction in pain perception in each of the VirtualPain sessions, which provides further evidence of how this technology can be beneficial for improving FM treatments.

2.
Eat Weight Disord ; 24(4): 757-765, 2019 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-28752497

RESUMO

PURPOSE: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vivo exposure in patients with eating disorders. This study assessed the validity of a VR-based software for cue exposure therapy (CET) in people with bulimia nervosa (BN) and binge eating disorder (BED). METHODS: Fifty eight outpatients (33 BN and 25 BED) and 135 healthy participants were exposed to 10 craved virtual foods and a neutral cue in four experimental virtual environments (kitchen, dining room, bedroom, and cafeteria). After exposure to each VR scenario, food craving and anxiety were assessed. The frequency/severity of episodes of uncontrollable overeating was also assessed and body mass index was measured prior to the exposure. RESULTS: In both groups, craving and anxiety responses when exposed to the food-related virtual environments were significantly higher than in the neutral-cue virtual environment. However, craving and anxiety levels were higher in the clinical group. Furthermore, cue-elicited anxiety was better at discriminating between clinical and healthy groups than cue-elicited craving. CONCLUSIONS: This study provides evidence of the ability of food-related VR environments to provoke food craving and anxiety responses in BN and BED patients and highlights the need to consider both responses during treatment. The results support the use of VR-CET in the treatment of eating disorder patients characterized by binge-eating and people with high bulimic symptoms.


Assuntos
Ansiedade/psicologia , Transtorno da Compulsão Alimentar/psicologia , Bulimia Nervosa/psicologia , Fissura/fisiologia , Terapia de Exposição à Realidade Virtual , Adolescente , Adulto , Sinais (Psicologia) , Comportamento Alimentar/psicologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Software , Adulto Jovem
3.
Cyberpsychol Behav Soc Netw ; 22(1): 60-68, 2019 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-30059240

RESUMO

This article reviews the 6-month followup data of a randomized, multicenter, parallel-group study conducted at five clinical sites in three European cities, which compared two second-level treatments for bulimia nervosa (BN) and binge eating disorder (BED): virtual reality-based cue exposure therapy (VR-CET) versus additional cognitive behavioral therapy (A-CBT). Post-treatment outcomes of this study were previously published and details of its design can be found at clinicaltrials.gov (identifier: NCT02237300). This article focuses on the evolution of symptoms assessed after 6 months of followup in a subgroup of 58 patients from the original study. In this study 64 patients with eating disorders (EDs) (35 with BN and 29 with BED), who still showed active episodes of binge eating by the end of a structured CBT program (first-level treatment), were randomly assigned to one of two second-level treatments (A-CBT or VR-CET). Frequency of binge and purge episodes, and attitudinal features of binge-related EDs (bulimia, drive for thinness, and body dissatisfaction) were assessed before starting the second-level treatment (n = 64), at the end (n = 64), and at 6-month followup (n = 58). Mixed between-within subject analyses of variance were used to compare outcomes of both second-level treatments over time. Although both treatment conditions showed statistically significant improvements at the end and after 6-month followup, obtained reductions were greater after VR-CET, regarding binge and purge episodes, as well as the decrease of self-reported tendency to engage in overeating episodes. Accordingly, abstinence from binge episodes were higher in VR-CET than A-CBT at followup (70 percent vs. 26 percent, respectively; χ2 = 11.711, p = 0.001). These results provide further support for the use of VR-CET as an effective second-level intervention for BN and BED treatment-resistant patients.


Assuntos
Transtorno da Compulsão Alimentar/terapia , Bulimia Nervosa/terapia , Terapia Cognitivo-Comportamental , Terapia de Exposição à Realidade Virtual , Seguimentos , Humanos
4.
Eur Eat Disord Rev ; 25(6): 479-490, 2017 11.
Artigo em Inglês | MEDLINE | ID: mdl-28804985

RESUMO

A question that arises from the literature on therapy is whether second-level treatment is effective for patients with recurrent binge eating who fail first-level treatment. It has been shown that subjects who do not stop binge eating after an initial structured cognitive-behavioural treatment (CBT) programme benefit from additional CBT (A-CBT) sessions; however, it has been suggested that these resistant patients would benefit even more from cue exposure therapy (CET) targeting features associated with poor response (e.g. urge to binge in response to a cue and anxiety experienced in the presence of binge-related cues). We assessed the effectiveness of virtual reality-CET as a second-level treatment strategy for 64 patients with bulimia nervosa and binge eating disorder who had been treated with limited results after using a structured CBT programme, in comparison with A-CBT. The significant differences observed between the two groups at post-treatment in dimensional (behavioural and attitudinal features, anxiety, food craving) and categorical (abstinence rates) outcomes highlighted the superiority of virtual reality-CET over A-CBT. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association.


Assuntos
Transtorno da Compulsão Alimentar/terapia , Bulimia Nervosa/terapia , Terapia Cognitivo-Comportamental/métodos , Sinais (Psicologia) , Terapia de Exposição à Realidade Virtual , Adulto , Ansiedade/psicologia , Transtorno da Compulsão Alimentar/psicologia , Bulimia Nervosa/psicologia , Fissura , Feminino , Humanos , Masculino , Resultado do Tratamento
5.
Appetite ; 117: 284-293, 2017 10 01.
Artigo em Inglês | MEDLINE | ID: mdl-28709960

RESUMO

Eating behavior style (emotional, restrictive, or external) has been proposed as an explanation for the differences in response to food-related cues between people who overeat and those who do not, and has been also considered a target for the treatment of eating disorders (EDs) characterized by lack of control over eating and weight-related (overweight/obesity) conditions. The aim of this study was to analyze the relationship between eating behavior style and psychophysiological responses (self-reported food craving and anxiety) to food-related virtual reality (VR) environments in outpatients with bulimia nervosa (BN) and binge eating disorder (BED) and to compare them with healthy participants. Fifty-eight outpatients and 135 healthy participants were exposed to palatable foods in four experimental everyday real-life VR environments (kitchen, dining room, bedroom and café). During exposure, cue-elicited food craving and anxiety were assessed. Participants also completed standardized instruments for the study purposes. ED patients reported significantly higher levels of craving and anxiety when exposed to the virtual food than healthy controls. Eating behavior styles showed strong associations with cue-elicited food craving and anxiety. In the healthy group, external eating was the only predictor of cue-elicited craving and anxiety. In participants with BN and BED, external and emotional eating were the best predictors of cue-elicited craving and anxiety, respectively.


Assuntos
Ansiedade/etiologia , Bulimia Nervosa/fisiopatologia , Bulimia/fisiopatologia , Fissura , Comportamento Alimentar , Preferências Alimentares , Modelos Psicológicos , Adolescente , Adulto , Ansiedade/psicologia , Índice de Massa Corporal , Bulimia/psicologia , Bulimia Nervosa/psicologia , Estudos Transversais , Sinais (Psicologia) , Manual Diagnóstico e Estatístico de Transtornos Mentais , Comportamento Alimentar/psicologia , Feminino , Preferências Alimentares/psicologia , Humanos , Masculino , Pessoa de Meia-Idade , Obesidade/etiologia , Obesidade/prevenção & controle , Obesidade/psicologia , Autorrelato , Magreza/etiologia , Magreza/psicologia , Realidade Virtual , Adulto Jovem
6.
Eur Eat Disord Rev ; 23(5): 371-8, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-26095041

RESUMO

Virtual reality (VR) technology has been successfully used to study the influence of specific and contextual food-related cues on emotional, cognitive and behavioural responses in patients with eating disorders (ED) and healthy controls. Following this research line, the present study assesses the effect on reported food craving of the type of food (low calorie versus high calorie) and the presence or absence of other people (private versus social context) in VR environments. Relationships between craving and body mass index (BMI) and ED symptoms are also explored. Eighty-seven female students were exposed to four VR scenarios presented in random order: a low-calorie kitchen, a high-calorie kitchen, a low-calorie restaurant and a high-calorie restaurant. After 2 minutes of exposure to each virtual scenario, food craving was assessed. Repeated measures analyses of covariance were conducted to assess changes in food craving following exposure to the different VR environments. Time elapsed since the last meal was introduced as a covariate to control for responses produced by food deprivation. Correlation and hierarchical multiple regression analyses were also conducted to assess the relationship between reported food craving and BMI and ED symptoms. Participants experienced higher levels of food craving after exposure to high-calorie foods (in both the kitchen and restaurant environments) than after exposure to low-calorie foods. Being alone in the kitchen or with friends in the restaurant had no effect on reported craving. Overall, neither BMI nor ED symptoms were related with reported food craving; only in the restaurant with low-calorie food was a significant negative correlation found between BMI and food craving. The results suggest that cue exposure in virtual environments is an effective procedure for inducing food craving in healthy controls and may be useful as a research and therapeutic tool in clinical populations.


Assuntos
Índice de Massa Corporal , Fissura , Sinais (Psicologia) , Emoções , Transtornos da Alimentação e da Ingestão de Alimentos/psicologia , Terapia de Exposição à Realidade Virtual/métodos , Adulto , Estudos de Casos e Controles , Simulação por Computador , Ingestão de Energia , Feminino , Alimentos , Humanos , Pessoa de Meia-Idade , Meio Social , Espanha , Estudantes , Resultado do Tratamento , Adulto Jovem
7.
Stud Health Technol Inform ; 219: 117-22, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26799891

RESUMO

The objective of this study was to assess the association between external eating style and food craving experienced during exposure to food cues in virtual reality (VR) environments in both clinical and non-clinical samples. According to the externality theory, people with external eating experience higher reactivity when exposed to food cues, which in turn increases the probability of overeating. Forty patients with eating disorders (23 with bulimia nervosa and 17 with binge eating disorder) and 78 undergraduate students were exposed to 10 different food cues in four VR environments (kitchen, dining room, bedroom, and café). After 30 seconds of exposure to each VR environment, food craving was assessed using a visual analog scale. External, emotional and restrictive eating styles were also assessed using the DEBQ. The results showed a strong association between external eating and cue-elicited food craving. After controlling for the presence of eating disorder diagnosis, external eating was the best predictor of reported food craving. The results lend support to the externality theory but highlight the need for further research in specific patterns of functioning in patients with bulimia nervosa and binge eating disorder.


Assuntos
Fissura , Sinais (Psicologia) , Comportamento Alimentar/psicologia , Transtornos da Alimentação e da Ingestão de Alimentos/psicologia , Realidade Virtual , Adulto , Transtorno da Compulsão Alimentar/diagnóstico , Transtorno da Compulsão Alimentar/psicologia , Bulimia Nervosa/diagnóstico , Bulimia Nervosa/psicologia , Transtornos da Alimentação e da Ingestão de Alimentos/diagnóstico , Feminino , Humanos , Hiperfagia/psicologia , Masculino , Adulto Jovem
8.
Stud Health Technol Inform ; 219: 141-6, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26799896

RESUMO

The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to produce craving levels consistent with state-craving and trait-craving as assessed by the Spanish and Italian versions of the State and Trait Food Craving Questionnaires (FCQ-T/S). The results were compared in 40 patients with eating disorders (17 with binge eating disorder, 23 with bulimia nervosa) and 78 healthy control subjects without eating disorders. Controls and patients with higher levels of trait-craving and state-craving both showed a greater desire to eat during VR exposure. Results also showed that trait and state craving assessed by FCQ-T/S were able to predict the total mean craving experienced during exposure to the VR software in both clinical and control samples. These findings present preliminary evidence about the validity of a new virtual reality-based application for cue-exposure treatment in patients with eating disorders.


Assuntos
Transtorno da Compulsão Alimentar/psicologia , Transtorno da Compulsão Alimentar/terapia , Caráter , Fissura , Terapia Implosiva/métodos , Software , Terapia Assistida por Computador/métodos , Realidade Virtual , Adolescente , Adulto , Estudos de Casos e Controles , Sinais (Psicologia) , Feminino , Alimentos , Humanos , Masculino , Pessoa de Meia-Idade , Estatística como Assunto , Inquéritos e Questionários , Adulto Jovem
9.
Stud Health Technol Inform ; 219: 158-62, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26799899

RESUMO

Fibromyalgia (FM) is a disorder characterized by chronic physical pain. The perception of this pain has psychological effects on mood, anxiety, and the degree of perceived control. In turn, these factors may increase the experience of pain. This study aims to develop a new virtual environment for the treatment of FM in order to enhance the therapeutic effects of traditional interventions. The first phase included a sample of 19 patients in order to identify common characteristics of the representation of pain and absence of pain, through drawing. The results showed that patients used different colors and different physical states to depict pain (red, motionless) and the absence of pain (blue, in motion). These features were then included in a 3D representation of the human body. ANOVA analysis showed that the degree of anxiety and depression influenced the perceived characteristic of movement.


Assuntos
Arteterapia/métodos , Dor Crônica/psicologia , Dor Crônica/reabilitação , Fibromialgia/psicologia , Fibromialgia/reabilitação , Medição da Dor/psicologia , Terapia de Exposição à Realidade Virtual/métodos , Adulto , Ansiedade/diagnóstico , Ansiedade/psicologia , Ansiedade/reabilitação , Terapia Combinada , Gráficos por Computador , Depressão/diagnóstico , Depressão/psicologia , Depressão/reabilitação , Feminino , Humanos , Masculino , Pessoa de Meia-Idade
10.
Stud Health Technol Inform ; 199: 146-50, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24875709

RESUMO

This study shows preliminary data on the validity of a new virtual reality-based application for cue-exposure treatment of binge eating in bulimia nervosa and binge eating disorder. Thirty-eight undergraduate students without eating disorders were exposed to several virtual environments with different foods in four different contexts (kitchen, dining-room, bedroom, and bakery/café). Participants were asked to indicate the level of food craving experienced in each situation. They also completed the Spanish version of the State and Trait Food Cravings Questionnaires. The results suggest that virtual reality is an effective technology for eliciting food craving, especially in the case of participants with high reactivity to food cues, and those who were hungry or experienced strong desire to eat during the experiment.


Assuntos
Terapia Comportamental/métodos , Transtorno da Compulsão Alimentar/psicologia , Transtorno da Compulsão Alimentar/terapia , Bulimia Nervosa/terapia , Comportamento Alimentar/psicologia , Estudantes/psicologia , Realidade Virtual , Adulto , Sinais (Psicologia) , Feminino , Humanos , Masculino , Reprodutibilidade dos Testes , Universidades , Adulto Jovem
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...