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1.
Iperception ; 7(1): 2041669516631698, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27482372

RESUMO

The present experiment was designed to examine the roles of painted linear perspective cues, and the convexity bias that are known to influence human observers' perception of three-dimensional (3D) objects and scenes. Reverse-perspective stimuli were used to elicit a depth-inversion illusion, in which far points on the stimulus appear to be closer than near points and vice versa, with a 2 (Type of stimulus) × 2 (Fixation mark position) design. To study perspective, two types of stimuli were used: a version with painted linear perspective cues and a version with blank (unpainted) surfaces. To examine the role of convexity, two locations were used for the fixation mark: either in a locally convex or a locally concave part of each stimulus (painted and unpainted versions). Results indicated that the reverse-perspective illusion was stronger when the stimulus contained strong perspective cues and when observers fixated a locally concave region within the scene.

2.
Perception ; 43(5): 381-94, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25109006

RESUMO

Upright hollow human faces produce among the strongest depth-inversion illusions (DIIs), but why? We considered the role of depth undulations by comparing four types of hollow objects: an ellipsoid, a human mask, and two symmetric 'Martian'masks, which wavered in depth like the human mask but which lacked face-like features. Illusion strength was quantified either as the critical viewing distance at which the 3-D percept switched between convex and concave (experiment 1) or as the proportion of time ('predominance') that observers experienced DII from a fixed intermediate viewing distance (experiment 2). Critical distances were smallest--and hence the illusion was strongest--for the upright human mask; the remaining objects produced undifferentiated critical distance values. The predominance results were more fine-grained: illusions were experienced most often for the upright human mask, least often for the hollow ellipsoid, and to an intermediate extent for the Martian and upside-down human masks. These results suggest: (1) an upside-down human mask and a surface with nonface features undulating in depth are equivalent for the purposes of generating DIIs; (2) depth undulations contribute to DII; and (3) such undulations are most effective when structured into an upright human face.


Assuntos
Percepção de Profundidade , Face , Ilusões Ópticas , Orientação , Reconhecimento Visual de Modelos , Adolescente , Discriminação Psicológica , Percepção de Distância , Feminino , Humanos , Masculino , Psicofísica , Adulto Jovem
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