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1.
Heliyon ; 9(6): e17227, 2023 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-37484297

RESUMO

Entrepreneurial ideation has gained robust prominence in the educational context, being a prominent variable in predicting the entrepreneurial intention of students. Thus, this systematic review seeks out and identifies the determinant factors of entrepreneurial ideation and understands the link between entrepreneurial ideation and intention. This paper adopted a systematic review of the literature in Scopus and Web of Science databases during 2016 and 2022, using preferred reporting items for systematic reviews and meta-analyses (PRISMA). Based on predefined inclusion criteria, a total of 14 articles published within the last decade were analyzed in detail. The findings of this review indicate that entrepreneurship ideation is determined by several factors, including entrepreneurship education, motivation, market, entrepreneurial imaginativeness, and information technology. The results also confirm that there is a link between entrepreneurial ideation and entrepreneurial intention among university students. This paper also highlights the trends in entrepreneurship ideation for university students' education and the primary role of entrepreneurial learning. The findings of this paper are to allocate avenues for future research on the theme of entrepreneurial ideations.

2.
Heliyon ; 7(11): e08467, 2021 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-34888426

RESUMO

Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning, and students' achievements. This work engaged a quantitative approach with SEM-PLS to gain a deeper understanding of the connectivity among variables. The participants were senior high school students from several places in East Java of Indonesia. The findings indicate that technological knowledge, educational competence, computer skills play an essential role in supporting technology-based learning. However, this study notes that game-based learning in distance learning cannot act as a mediator in enhancing the students' achievement. This study offers policy-makers the use of game-based learning in the learning process during synchronous learning using technology.

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