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Cyberpsychol Behav ; 12(6): 691-7, 2009 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-19903078

RESUMO

Serious games have become an important genre of digital media and are often acclaimed for their potential to enhance deeper learning because of their unique technological properties. Yet the discourse has largely remained at a conceptual level. For an empirical evaluation of educational games, extra effort is needed to separate intertwined and confounding factors in order to manipulate and thus attribute the outcome to one property independent of another. This study represents one of the first attempts to empirically test the educational impact of two important properties of serious games, multimodality and interactivity, through a partial 2 x 3 (interactive, noninteractive by high, moderate, low in multimodality) factorial between-participants follow-up experiment. Results indicate that both multimodality and interactivity contribute to educational outcomes individually. Implications for educational strategies and future research directions are discussed.


Assuntos
Escolaridade , Jogos Experimentais , Aprendizagem , Análise de Variância , Alfabetização Digital , Feminino , Humanos , Masculino , Inquéritos e Questionários , Adulto Jovem
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