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1.
Front Comput Neurosci ; 17: 1099593, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36890967

RESUMO

The active inference framework (AIF) is a promising new computational framework grounded in contemporary neuroscience that can produce human-like behavior through reward-based learning. In this study, we test the ability for the AIF to capture the role of anticipation in the visual guidance of action in humans through the systematic investigation of a visual-motor task that has been well-explored-that of intercepting a target moving over a ground plane. Previous research demonstrated that humans performing this task resorted to anticipatory changes in speed intended to compensate for semi-predictable changes in target speed later in the approach. To capture this behavior, our proposed "neural" AIF agent uses artificial neural networks to select actions on the basis of a very short term prediction of the information about the task environment that these actions would reveal along with a long-term estimate of the resulting cumulative expected free energy. Systematic variation revealed that anticipatory behavior emerged only when required by limitations on the agent's movement capabilities, and only when the agent was able to estimate accumulated free energy over sufficiently long durations into the future. In addition, we present a novel formulation of the prior mapping function that maps a multi-dimensional world-state to a uni-dimensional distribution of free-energy/reward. Together, these results demonstrate the use of AIF as a plausible model of anticipatory visually guided behavior in humans.

2.
Sci Rep ; 10(1): 2539, 2020 02 13.
Artigo em Inglês | MEDLINE | ID: mdl-32054884

RESUMO

The study of gaze behavior has primarily been constrained to controlled environments in which the head is fixed. Consequently, little effort has been invested in the development of algorithms for the categorization of gaze events (e.g. fixations, pursuits, saccade, gaze shifts) while the head is free, and thus contributes to the velocity signals upon which classification algorithms typically operate. Our approach was to collect a novel, naturalistic, and multimodal dataset of eye + head movements when subjects performed everyday tasks while wearing a mobile eye tracker equipped with an inertial measurement unit and a 3D stereo camera. This Gaze-in-the-Wild dataset (GW) includes eye + head rotational velocities (deg/s), infrared eye images and scene imagery (RGB + D). A portion was labelled by coders into gaze motion events with a mutual agreement of 0.74 sample based Cohen's κ. This labelled data was used to train and evaluate two machine learning algorithms, Random Forest and a Recurrent Neural Network model, for gaze event classification. Assessment involved the application of established and novel event based performance metrics. Classifiers achieve ~87% human performance in detecting fixations and saccades but fall short (50%) on detecting pursuit movements. Moreover, pursuit classification is far worse in the absence of head movement information. A subsequent analysis of feature significance in our best performing model revealed that classification can be done using only the magnitudes of eye and head movements, potentially removing the need for calibration between the head and eye tracking systems. The GW dataset, trained classifiers and evaluation metrics will be made publicly available with the intention of facilitating growth in the emerging area of head-free gaze event classification.


Assuntos
Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Movimentos da Cabeça/fisiologia , Cabeça/fisiologia , Atividades Cotidianas , Adulto , Algoritmos , Feminino , Humanos , Masculino , Movimento (Física) , Desempenho Psicomotor/fisiologia , Acompanhamento Ocular Uniforme/fisiologia , Reflexo Vestíbulo-Ocular/fisiologia
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