RESUMO
This paper presents a new technique for estimating the two-dimensional direction of departure (2D-DOD) and direction of arrival (2D-DOA) in bistatic uniform planar array Multiple-Input Multiple-Output (MIMO) radar systems. The method is based on the reduced-dimension (RD) MUSIC algorithm, aiming to achieve improved precision and computational efficiency. Primarily, this pioneering approach efficiently transforms the four-dimensional (4D) estimation problem into two-dimensional (2D) searches, thus reducing the computational complexity typically associated with conventional MUSIC algorithms. Then, exploits the spatial diversity of array response vectors to construct a 4D spatial spectrum function, which is crucial in resolving the complex angular parameters of multiple simultaneous targets. Finally, the objective is to simplify the spatial spectrum to a 2D search within a 4D measurement space to achieve an optimal balance between efficiency and accuracy. Simulation results validate the effectiveness of our proposed algorithm compared to several existing approaches, demonstrating its robustness in accurately estimating 2D-DOD and 2D-DOA across various scenarios. The proposed technique shows significant computational savings and high-resolution estimations and maintains high precision, setting a new benchmark for future explorations in the field.
RESUMO
Three-dimensional (3-D) localization information, including elevation angle, azimuth angle, and range, is important for locating a single source with spherical wave-fronts. Aiming to reduce the high computational complexity of the classical 3-D multiple signal classification (3D-MUSIC) localization method, a novel low-complexity reduced-dimension MUSIC (RD-MUSIC) algorithm based on the sparse symmetric cross array (SSCA) is proposed in this article. The RD-MUSIC converts the 3-D exhaustive search into three one-dimensional (1-D) searches, where two of them are obtained by a two-stage reduced-dimension method to find the angles, and the remaining one is utilized to obtain the range. In addition, a detailed complexity analysis is provided. Simulation results demonstrate that the performance of the proposed algorithm is extremely close to that of the existing rank-reduced MUSIC (RARE-MUSIC) and 3D-MUSIC algorithms, whereas the complexity of the proposed method is significantly lower than that of the others, which is a big advantage in practice.