Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 13 de 13
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
J Pak Med Assoc ; 70(3): 526-530, 2020 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-32207440

RESUMO

Advancements in the Neuro-rehabilitation across Pakistan is warranted to effectively and efficiently deal with the disease burden of neurological conditions. Being a developing country, an in-expensive treatment approach is required to culminate the rise in the disease occurrence in Pakistan. Brain-Computer Interfaces (BCIs) have come up as a new channel for communication and control, eliminating the need of physical input, opening doors to a wide array of applications in terms of assistive and rehabilitative devices for paralyzed patients and those with neuromuscular disorders. Even with a promising prospect, BCIs and electroencephalograms (EEG) can be very expensive and therefore, they are not practically applicable. For this reason, the purpose of the current study was to come up with a possibility of an inexpensive BCI for rehabilitation of patients with neuro-muscular disorders in Pakistan by using a low-cost and readily available equipment like Emotiv EPOC+ EEG headset and electrical muscle stimulator.


Assuntos
Interfaces Cérebro-Computador , Eletroencefalografia , Reabilitação Neurológica , Doenças Neuromusculares/reabilitação , Interfaces Cérebro-Computador/economia , Interfaces Cérebro-Computador/provisão & distribuição , Equipamentos e Provisões Elétricas , Eletroencefalografia/instrumentação , Eletroencefalografia/métodos , Desenho de Equipamento , Humanos , Reabilitação Neurológica/instrumentação , Reabilitação Neurológica/métodos , Doenças Neuromusculares/diagnóstico , Doenças Neuromusculares/fisiopatologia
2.
Adv Exp Med Biol ; 1156: 97-109, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31338780

RESUMO

This study explores brain-computer interfacing, its possible use in serious or educational games and frameworks. Providing real-time feedback regarding cognitive states and behaviours can be a powerful tool for mental health education and games can offer unique and engaging environments for these neurofeedback experiences. We explore how EEG neurofeedback systems can be affordably created for further research and experimentation and suggest design choices that may assist in developing effective experiences of this nature.


Assuntos
Saúde Mental , Neurorretroalimentação , Aprendizagem Baseada em Problemas , Jogos de Vídeo , Interfaces Cérebro-Computador/economia , Interfaces Cérebro-Computador/normas , Interfaces Cérebro-Computador/tendências , Humanos , Saúde Mental/educação , Jogos de Vídeo/psicologia , Jogos de Vídeo/tendências
3.
J Neurosci Methods ; 305: 1-16, 2018 07 15.
Artigo em Inglês | MEDLINE | ID: mdl-29738806

RESUMO

BACKGROUND: Brain-computer interface (BCI) is a new communication pathway for users with neurological deficiencies. The implementation of a BCI system requires complex electroencephalography (EEG) signal processing including filtering, feature extraction and classification algorithms. Most of current BCI systems are implemented on personal computers. Therefore, there is a great interest in implementing BCI on embedded platforms to meet system specifications in terms of time response, cost effectiveness, power consumption, and accuracy. NEW-METHOD: This article presents an embedded-BCI (EBCI) system based on a Stratix-IV field programmable gate array. The proposed system relays on the weighted overlap-add (WOLA) algorithm to perform dynamic filtering of EEG-signals by analyzing the event-related desynchronization/synchronization (ERD/ERS). The EEG-signals are classified, using the linear discriminant analysis algorithm, based on their spatial features. RESULTS: The proposed system performs fast classification within a time delay of 0.430 s/trial, achieving an average accuracy of 76.80% according to an offline approach and 80.25% using our own recording. The estimated power consumption of the prototype is approximately 0.7 W. COMPARISON-WITH-EXISTING-METHOD: Results show that the proposed EBCI system reduces the overall classification error rate for the three datasets of the BCI-competition by 5% compared to other similar implementations. Moreover, experiment shows that the proposed system maintains a high accuracy rate with a short processing time, a low power consumption, and a low cost. CONCLUSIONS: Performing dynamic filtering of EEG-signals using WOLA increases the recognition rate of ERD/ERS patterns of motor imagery brain activity. This approach allows to develop a complete prototype of a EBCI system that achieves excellent accuracy rates.


Assuntos
Interfaces Cérebro-Computador , Algoritmos , Encéfalo/fisiologia , Interfaces Cérebro-Computador/economia , Análise Discriminante , Eletroencefalografia/economia , Eletroencefalografia/métodos , Desenho de Equipamento , Humanos , Imaginação/fisiologia , Modelos Lineares , Atividade Motora/fisiologia , Processamento de Sinais Assistido por Computador , Software , Fatores de Tempo
6.
IEEE Trans Biomed Eng ; 64(10): 2313-2320, 2017 10.
Artigo em Inglês | MEDLINE | ID: mdl-28207382

RESUMO

OBJECTIVE: Conventional brain-computer interfaces (BCIs) are often expensive, complex to operate, and lack portability, which confines their use to laboratory settings. Portable, inexpensive BCIs can mitigate these problems, but it remains unclear whether their low-cost design compromises their performance. Therefore, we developed a portable, low-cost BCI and compared its performance to that of a conventional BCI. METHODS: The BCI was assembled by integrating a custom electroencephalogram (EEG) amplifier with an open-source microcontroller and a touchscreen. The function of the amplifier was first validated against a commercial bioamplifier, followed by a head-to-head comparison between the custom BCI (using four EEG channels) and a conventional 32-channel BCI. Specifically, five able-bodied subjects were cued to alternate between hand opening/closing and remaining motionless while the BCI decoded their movement state in real time and provided visual feedback through a light emitting diode. Subjects repeated the above task for a total of 10 trials, and were unaware of which system was being used. The performance in each trial was defined as the temporal correlation between the cues and the decoded states. RESULTS: The EEG data simultaneously acquired with the custom and commercial amplifiers were visually similar and highly correlated ( ρ = 0.79). The decoding performances of the custom and conventional BCIs averaged across trials and subjects were 0.70 ± 0.12 and 0.68 ± 0.10, respectively, and were not significantly different. CONCLUSION: The performance of our portable, low-cost BCI is comparable to that of the conventional BCIs. SIGNIFICANCE: Platforms, such as the one developed here, are suitable for BCI applications outside of a laboratory.


Assuntos
Amplificadores Eletrônicos/economia , Mapeamento Encefálico/economia , Mapeamento Encefálico/instrumentação , Interfaces Cérebro-Computador/economia , Potenciais Evocados/fisiologia , Interface Usuário-Computador , Análise Custo-Benefício , Desenho de Equipamento , Análise de Falha de Equipamento , Humanos , Miniaturização , Reprodutibilidade dos Testes , Sensibilidade e Especificidade , Estados Unidos
7.
Clin Neurophysiol ; 126(6): 1171-1177, 2015 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-25316166

RESUMO

OBJECTIVE: The P300 speller is intended to restore communication to patients with advanced neuromuscular disorders, but clinical implementation may be hindered by several factors, including system setup, burden, and cost. Our goal was to develop a method that can overcome these barriers by optimizing EEG electrode number and placement for P300 studies within a population of subjects. METHODS: A Gibbs sampling method was developed to find the optimal electrode configuration given a set of P300 speller data. The method was tested on a set of data from 15 healthy subjects using an established 32-electrode pattern. Resulting electrode configurations were then validated using online prospective testing with a naïve Bayes classifier in 15 additional healthy subjects. RESULTS: The method yielded a set of four posterior electrodes (PO8, PO7, POZ, CPZ), which produced results that are likely sufficient to be clinically effective. In online prospective validation testing, no significant difference was found between subjects' performances using the reduced and the full electrode configurations. CONCLUSIONS: The proposed method can find reduced sets of electrodes within a subject population without reducing performance. SIGNIFICANCE: Reducing the number of channels may reduce costs, set-up time, signal bandwidth, and computation requirements for practical online P300 speller implementation.


Assuntos
Interfaces Cérebro-Computador , Eletroencefalografia/métodos , Potenciais Evocados P300/fisiologia , Adulto , Interfaces Cérebro-Computador/economia , Eletrodos/economia , Eletroencefalografia/economia , Eletroencefalografia/instrumentação , Feminino , Humanos , Masculino , Estudos Prospectivos , Desempenho Psicomotor/fisiologia , Adulto Jovem
8.
PLoS One ; 9(12): e112392, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25469774

RESUMO

Albeit research on brain-computer interfaces (BCI) for controlling applications has expanded tremendously, we still face a translational gap when bringing BCI to end-users. To bridge this gap, we adapted the user-centered design (UCD) to BCI research and development which implies a shift from focusing on single aspects, such as accuracy and information transfer rate (ITR), to a more holistic user experience. The UCD implements an iterative process between end-users and developers based on a valid evaluation procedure. Within the UCD framework usability of a device can be defined with regard to its effectiveness, efficiency, and satisfaction. We operationalized these aspects to evaluate BCI-controlled applications. Effectiveness was regarded equivalent to accuracy of selections and efficiency to the amount of information transferred per time unit and the effort invested (workload). Satisfaction was assessed with questionnaires and visual-analogue scales. These metrics have been successfully applied to several BCI-controlled applications for communication and entertainment, which were evaluated by end-users with severe motor impairment. Results of four studies, involving a total of N = 19 end-users revealed: effectiveness was moderate to high; efficiency in terms of ITR was low to high and workload low to medium; depending on the match between user and technology, and type of application satisfaction was moderate to high. The here suggested evaluation metrics within the framework of the UCD proved to be an applicable and informative approach to evaluate BCI controlled applications, and end-users with severe impairment and in the locked-in state were able to participate in this process.


Assuntos
Interfaces Cérebro-Computador , Transtornos dos Movimentos/fisiopatologia , Interfaces Cérebro-Computador/economia , Eletroencefalografia , Potenciais Evocados P300 , Humanos , Satisfação do Paciente , Inquéritos e Questionários , Interface Usuário-Computador
9.
Sci Transl Med ; 5(210): 210ps17, 2013 Nov 06.
Artigo em Inglês | MEDLINE | ID: mdl-24197734

RESUMO

Brain-machine and brain-computer interface technologies hold great promise for use in the recovery of sensory and motor functions lost as a result of nervous-system injuries or limb amputations. This Perspective describes the current state of noninvasive and invasive technologies with a view to potential applications. The scientific and technological challenges and barriers to translation are critically analyzed for a variety of approaches.


Assuntos
Interfaces Cérebro-Computador , Pesquisa Translacional Biomédica , Interfaces Cérebro-Computador/economia , Ensaios Clínicos como Assunto , Humanos , Próteses Neurais , Pesquisa Translacional Biomédica/economia
10.
PLoS One ; 8(9): e74583, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24023953

RESUMO

This paper describes a hybrid brain-computer interface (BCI) technique that combines the P300 potential, the steady state visually evoked potential (SSVEP), and event related de-synchronization (ERD) to solve a complicated multi-task problem consisting of humanoid robot navigation and control along with object recognition using a low-cost BCI system. Our approach enables subjects to control the navigation and exploration of a humanoid robot and recognize a desired object among candidates. This study aims to demonstrate the possibility of a hybrid BCI based on a low-cost system for a realistic and complex task. It also shows that the use of a simple image processing technique, combined with BCI, can further aid in making these complex tasks simpler. An experimental scenario is proposed in which a subject remotely controls a humanoid robot in a properly sized maze. The subject sees what the surrogate robot sees through visual feedback and can navigate the surrogate robot. While navigating, the robot encounters objects located in the maze. It then recognizes if the encountered object is of interest to the subject. The subject communicates with the robot through SSVEP and ERD-based BCIs to navigate and explore with the robot, and P300-based BCI to allow the surrogate robot recognize their favorites. Using several evaluation metrics, the performances of five subjects navigating the robot were quite comparable to manual keyboard control. During object recognition mode, favorite objects were successfully selected from two to four choices. Subjects conducted humanoid navigation and recognition tasks as if they embodied the robot. Analysis of the data supports the potential usefulness of the proposed hybrid BCI system for extended applications. This work presents an important implication for the future work that a hybridization of simple BCI protocols provide extended controllability to carry out complicated tasks even with a low-cost system.


Assuntos
Interfaces Cérebro-Computador/economia , Eletroencefalografia/economia , Robótica/economia , Ilusões , Reprodutibilidade dos Testes , Fatores de Tempo
11.
J Neuroeng Rehabil ; 10: 82, 2013 Jul 29.
Artigo em Inglês | MEDLINE | ID: mdl-23895406

RESUMO

BACKGROUND: Though non-invasive EEG-based Brain Computer Interfaces (BCI) have been researched extensively over the last two decades, most designs require control of spatial attention and/or gaze on the part of the user. METHODS: In healthy adults, we compared the offline performance of a space-independent P300-based BCI for spelling words using Rapid Serial Visual Presentation (RSVP), to the well-known space-dependent Matrix P300 speller. RESULTS: EEG classifiability with the RSVP speller was as good as with the Matrix speller. While the Matrix speller's performance was significantly reliant on early, gaze-dependent Visual Evoked Potentials (VEPs), the RSVP speller depended only on the space-independent P300b. However, there was a cost to true spatial independence: the RSVP speller was less efficient in terms of spelling speed. CONCLUSIONS: The advantage of space independence in the RSVP speller was concomitant with a marked reduction in spelling efficiency. Nevertheless, with key improvements to the RSVP design, truly space-independent BCIs could approach efficiencies on par with the Matrix speller. With sufficiently high letter spelling rates fused with predictive language modelling, they would be viable for potential applications with patients unable to direct overt visual gaze or covert attentional focus.


Assuntos
Interfaces Cérebro-Computador , Eletroencefalografia , Adulto , Interfaces Cérebro-Computador/economia , Potenciais Evocados/fisiologia , Feminino , Humanos , Masculino , Adulto Jovem
12.
Biomed Eng Online ; 12: 56, 2013 Jun 25.
Artigo em Inglês | MEDLINE | ID: mdl-23800158

RESUMO

BACKGROUND: For two decades, EEG-based Brain-Computer Interface (BCI) systems have been widely studied in research labs. Now, researchers want to consider out-of-the-lab applications and make this technology available to everybody. However, medical-grade EEG recording devices are still much too expensive for end-users, especially disabled people. Therefore, several low-cost alternatives have appeared on the market. The Emotiv Epoc headset is one of them. Although some previous work showed this device could suit the customer's needs in terms of performance, no quantitative classification-based assessments compared to a medical system are available. METHODS: This paper aims at statistically comparing a medical-grade system, the ANT device, and the Emotiv Epoc headset by determining their respective performances in a P300 BCI using the same electrodes. On top of that, a review of previous Emotiv studies and a discussion on practical considerations regarding both systems are proposed. Nine healthy subjects participated in this experiment during which the ANT and the Emotiv systems are used in two different conditions: sitting on a chair and walking on a treadmill at constant speed. RESULTS: The Emotiv headset performs significantly worse than the medical device; observed effect sizes vary from medium to large. The Emotiv headset has higher relative operational and maintenance costs than its medical-grade competitor. CONCLUSIONS: Although this low-cost headset is able to record EEG data in a satisfying manner, it should only be chosen for non critical applications such as games, communication systems, etc. For rehabilitation or prosthesis control, this lack of reliability may lead to serious consequences. For research purposes, the medical system should be chosen except if a lot of trials are available or when the Signal-to-Noise Ratio is high. This also suggests that the design of a specific low-cost EEG recording system for critical applications and research is still required.


Assuntos
Interfaces Cérebro-Computador , Cabeça , Interfaces Cérebro-Computador/economia , Endoscopia por Cápsula , Eletrodos , Eletroencefalografia , Humanos , Oxirredução , Reprodutibilidade dos Testes , Software
13.
J Neural Eng ; 9(4): 046016, 2012 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-22791699

RESUMO

Eye movements are highly correlated with motor intentions and are often retained by patients with serious motor deficiencies. Despite this, eye tracking is not widely used as control interface for movement in impaired patients due to poor signal interpretation and lack of control flexibility. We propose that tracking the gaze position in 3D rather than 2D provides a considerably richer signal for human machine interfaces by allowing direct interaction with the environment rather than via computer displays. We demonstrate here that by using mass-produced video-game hardware, it is possible to produce an ultra-low-cost binocular eye-tracker with comparable performance to commercial systems, yet 800 times cheaper. Our head-mounted system has 30 USD material costs and operates at over 120 Hz sampling rate with a 0.5-1 degree of visual angle resolution. We perform 2D and 3D gaze estimation, controlling a real-time volumetric cursor essential for driving complex user interfaces. Our approach yields an information throughput of 43 bits s(-1), more than ten times that of invasive and semi-invasive brain-machine interfaces (BMIs) that are vastly more expensive. Unlike many BMIs our system yields effective real-time closed loop control of devices (10 ms latency), after just ten minutes of training, which we demonstrate through a novel BMI benchmark--the control of the video arcade game 'Pong'.


Assuntos
Interfaces Cérebro-Computador/economia , Movimentos Oculares , Fixação Ocular , Imageamento Tridimensional/economia , Imageamento Tridimensional/métodos , Jogos de Vídeo/economia , Custos e Análise de Custo , Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Humanos , Adulto Jovem
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...