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1.
Artigo em Inglês | MEDLINE | ID: mdl-38976855

Assuntos
Arteterapia , Humanos , Arte
2.
Sci Rep ; 14(1): 16846, 2024 Jul 22.
Artigo em Inglês | MEDLINE | ID: mdl-39039163

RESUMO

This study investigates the processing methods of artistic images within the context of Smart city (SC) initiatives, focusing on the visual healing effects of artistic image processing to enhance urban residents' mental health and quality of life. Firstly, it examines the role of artistic image processing techniques in visual healing. Secondly, deep learning technology is introduced and improved, proposing the overlapping segmentation vision transformer (OSViT) for image blocks, and further integrating the bidirectional long short-term memory (BiLSTM) algorithm. An innovative artistic image processing and classification recognition model based on OSViT-BiLSTM is then constructed. Finally, the visual healing effect of the processed art images in different scenes is analyzed. The results demonstrate that the proposed model achieves a classification recognition accuracy of 92.9% for art images, which is at least 6.9% higher than that of other existing model algorithms. Additionally, over 90% of users report satisfaction with the visual healing effects of the artistic images. Therefore, it is found that the proposed model can accurately identify artistic images, enhance their beauty and artistry, and improve the visual healing effect. This study provides an experimental reference for incorporating visual healing into SC initiatives.


Assuntos
Processamento de Imagem Assistida por Computador , Humanos , Processamento de Imagem Assistida por Computador/métodos , Algoritmos , Qualidade de Vida , Cidades , Arte , Aprendizado Profundo , Saúde Mental
3.
Sci Rep ; 14(1): 15948, 2024 Jul 10.
Artigo em Inglês | MEDLINE | ID: mdl-38987540

RESUMO

In empirical art research, understanding how viewers judge visual artworks as beautiful is often explored through the study of attributes-specific inherent characteristics or artwork features such as color, complexity, and emotional expressiveness. These attributes form the basis for subjective evaluations, including the judgment of beauty. Building on this conceptual framework, our study examines the beauty judgments of 54 Western artworks made by native Japanese and German speakers, utilizing an extreme randomized trees model-a data-driven machine learning approach-to investigate cross-cultural differences in evaluation behavior. Our analysis of 17 attributes revealed that visual harmony, color variety, valence, and complexity significantly influenced beauty judgments across both cultural cohorts. Notably, preferences for complexity diverged significantly: while the native Japanese speakers found simpler artworks as more beautiful, the native German speakers evaluated more complex artworks as more beautiful. Further cultural distinctions were observed: for the native German speakers, emotional expressiveness was a significant factor, whereas for the native Japanese speakers, attributes such as brushwork, color world, and saturation were more impactful. Our findings illuminate the nuanced role that cultural context plays in shaping aesthetic judgments and demonstrate the utility of machine learning in unravelling these complex dynamics. This research not only advances our understanding of how beauty is judged in visual art-considering self-evaluated attributes-across different cultures but also underscores the potential of machine learning to enhance our comprehension of the aesthetic evaluation of visual artworks.


Assuntos
Arte , Beleza , Comparação Transcultural , Julgamento , Aprendizado de Máquina , Humanos , Feminino , Alemanha , Masculino , Japão , Adulto , Adulto Jovem , Estética/psicologia , Emoções , População do Leste Asiático
4.
Front Public Health ; 12: 1386181, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39005988

RESUMO

Introduction: Mobilizing existing creative, cultural and community assets is seen as a crucial pathway to improving public health. Schools have been identified as key institutional community assets and arts-in-nature practice has been shown to promote children's mental health. The 'Branching Out' research investigated how an established arts-in-nature practice called 'Artscaping' could be scaled up through the mobilization of community assets including school staff and local volunteers to reach more children in primary schools. Methods: The Branching Out model was piloted in six primary schools across Cambridgeshire with 'Community Artscapers' delivering 1.5-h Artscaping sessions with children outdoors for 8 weeks. Interviews were conducted with 11 Community Artscapers (six school staff and five volunteers) and four school leaders reflecting on their experiences of the Branching Out model and the data was subject to a reflexive thematic analysis. Results: The findings presented here discuss themes relating to mobilizing community assets, including framing the opportunity, recruiting and sustaining volunteers, training and supporting Community Artscapers, and tensions in roles and responsibilities. They also cover impacts for the children, including mental health provision, freedom in creativity and being outside, personal development, emotional impacts, and social connection, as well as impacts for the Community Artscapers, including making a difference, emotional wellbeing, personal and professional development, and connection and community. Discussion: These findings are considered in terms of their alignment with public health policy drivers and the potential for the Branching Out model to become replicable and self-sustaining across schools to promote children's mental health as a public health intervention.


Assuntos
Saúde Mental , Instituições Acadêmicas , Humanos , Criança , Masculino , Feminino , Pesquisa Qualitativa , Arte
5.
Arch Psychiatr Nurs ; 51: 102-107, 2024 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-39034064

RESUMO

OBJECTIVE: This study aims to investigate the effects of engaging in artistic and sporting activities on children's levels of digital addiction, aggression, and psychological resilience. MATERIAL AND METHOD: This cross-sectional study encompasses children aged 11-12 who are regularly engaged and not engaged in artistic or sporting education. The study involved 623 children. Data collection utilized the "Digital Addiction Scale," "Child and Adolescent Psychological Resilience Scale," and "Reactive and Proactive Aggression Scale." RESULTS: The study found statistically significant effects of engaging in sporting and artistic activities on digital addiction, psychological resilience, and reactive aggression (p < 0.05). Compared to the group with no activity, children engaged in artistic activities scored -4.38 units lower on the digital addiction scale, while those engaged in sports scored -4.23 units lower. Similarly, compared to the group with no activity, children engaged in artistic activities scored 3.32 units higher on the psychological resilience scale, and those engaged in sports scored 3.30 units higher. As children's psychological resilience scores increased, their scores for digital addiction and aggression decreased. CONCLUSION AND RECOMMENDATIONS: Participation in such activities can help children acquire healthy coping skills, strengthen their emotional regulation abilities, and reduce problems associated with anger. Therefore, encouraging children to engage in these activities is crucial for contributing to their overall well-being and promoting a balanced lifestyle. IMPLICATIONS FOR NURSING PRACTICE: Nurses can educate families about the importance of sports and artistic activities for the healthy development of children. Moreover, diversifying the activities offered to children in schools and youth centers and encouraging these activities can help promote healthy lifestyles and reduce digital addiction.


Assuntos
Agressão , Resiliência Psicológica , Esportes , Humanos , Criança , Masculino , Feminino , Estudos Transversais , Agressão/psicologia , Esportes/psicologia , Inquéritos e Questionários , Adaptação Psicológica , Transtorno de Adição à Internet/psicologia , Comportamento Aditivo/psicologia , Arte
6.
PLoS One ; 19(7): e0303584, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39024209

RESUMO

Art is a promising pathway to raise emotional engagement with nature, while enabling an indirect exposure to nature through aesthetic experience. However, the precise relationships between aesthetic experiences of art and experiences of nature remain unclear. The aim of this observational study is to highlight the effect of nature experiences on the aesthetic reception art, based on Early Modern paintings (16th-18th century). By focusing on marine ecosystems, that are difficult to directly interact with, the results presented are intended to explore whether marine activities and fish consumption affect the aesthetic reception of artworks depicting marine biodiversity. A photo-questionnaire survey based on four paintings has been conducted with 332 French participants with a diverse range of marine practices, fish consumption and artistic sensitivity. Fish consumption and value attributed to fish as food had a significant positive impact on the aesthetic reception, suggesting that taste and food consumption could be considered as a relevant nature aesthetic experience that elicits affective and emotional responses. Results also showed an indirect effect of fishing and diving on the aesthetic reception of paintings whose iconography relates with the observers' experiences. These findings are of particular interest in both environmental psychology and ecological mediation through art. This study brings evidences of the connection between art and nature experiences, and that art could be an innovative way of experiencing nature. Finally, this study also highlights the need to broaden the scope of nature experiences, for instance by including food.


Assuntos
Estética , Pinturas , Pinturas/psicologia , Pinturas/história , Estética/psicologia , Animais , Humanos , Adulto , Feminino , Masculino , Pessoa de Meia-Idade , Organismos Aquáticos , Inquéritos e Questionários , Natureza , Arte , Adulto Jovem , História do Século XVII , História do Século XVI
11.
PLoS One ; 19(6): e0305210, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38861535

RESUMO

This study presents a comprehensive needs analysis of English for Specific Purposes (ESP) courses in colleges of art and design in China. By examining the perspectives of undergraduate students, graduate students, art teachers, and English teachers, the research identifies consensus and divergence in ESP needs and implementation challenges. The analysis reveals a strong demand among students for specialized English learning, with a particular emphasis on receptive and interactive skills. However, there is a widespread acknowledgement of students' difficulties across ESP skills, indicating a gap between student competencies and the professional demands, thus highlighting the need for targeted educational interventions to effectively address the difficulties. Notably, reading and writing abilities emerge as the most lacking skills. While there is unanimous recognition of the positive impact of ESP on students' professional abilities and international competitiveness, a significant disparity exists in the enthusiasm for implementing ESP courses, paticularly with resistence from English teachers. The study highlights the critical challenges in ESP teaching, with teacher qualifications identified as the most prominent issue. Interestingly, English teachers attribute difficulties primarily to teaching materials, indicating a potential lack of readiness for ESP course delivery. A gap is also observed between teachers' evaluations of student abilities and students' self-assessment, especially among undergraduate freshmen, suggesting an overestimation of their English proficiency in professional contexts. The paper concludes with the implication that for effective ESP course implementation in colleges of art and design in China, targeted faculty development programs and a collaborative approach involving English teachers, art teachers, and professionals are essential. The collaboration should aim to develop materials that integrate specific professional knowledge with linguistic expertise. Additionally, a balanced approach combining general English proficiency and specialized English training is recommended to address both foundational and specialized language skills. Overall, the study underscores the need for targeted ESP courses in art and design education, tailored to bridge the gap between current proficiency levels and professional language requirements.


Assuntos
Estudantes , Humanos , China , Avaliação das Necessidades , Arte , Universidades , Masculino , Feminino , Idioma , Consenso , Currículo
12.
Sci Rep ; 14(1): 13364, 2024 06 11.
Artigo em Inglês | MEDLINE | ID: mdl-38862597

RESUMO

This study aims to take higher-education students as examples to understand and compare artistic and engineering mindsets in creative processes using EEG. Fifteen Master of Fine Arts (MFA) visual arts and fifteen Master of Engineering (MEng) design engineering students were recruited and asked to complete alternative uses tasks wearing an EEG headset. The results revealed that (1) the engineering-mindset students responded to creative ideas faster than artistic-mindset students. (2) Although in creative processes both artistic- and engineering-mindset students showed Theta, Alpha, and Beta wave activity, the active brain areas are slightly different. The active brain areas of artistic-mindset students in creative processes are mainly in the frontal and occipital lobes; while the whole brain (frontal, oriental, temporal, and occipital lobes) was active in creative processes of engineering-mindset students. (3) During the whole creative process, the brain active level of artistic-mindset students was higher than that of engineering-mindset students. The results of this study fills gaps in existing research where only active brain areas and band waves were compared between artistic- and engineering-mindset students in creative processes. For quick thinking in terms of fluency of generating creative ideas, engineering students have an advantage in comparison to those from the visual arts. Also, the study provided more evidence that mindset can affect the active levels of the brain areas. Finally, this study provides educators with more insights on how to stimulate students' creative ability.


Assuntos
Criatividade , Eletroencefalografia , Engenharia , Estudantes , Humanos , Engenharia/educação , Feminino , Masculino , Adulto Jovem , Encéfalo/fisiologia , Adulto , Arte
13.
Sci Rep ; 14(1): 13675, 2024 06 13.
Artigo em Inglês | MEDLINE | ID: mdl-38871857

RESUMO

The identification of artistically creative individuals is an important matter in the fields of art, design, and psychology. One promising approach involves assessing a person's products rather than his or her personality or cognitive processes. However, the necessity of expert involvement in such evaluations is still debated. To investigate this issue, two experiments were conducted, each consisting of a production phase and an evaluation phase. In Experiment 1, participants were asked to compose a most beautiful picture, which was subsequently assessed in terms of beauty. Experiment 2 was analogous, but participants were asked to compose a most creative picture, which was then assessed in terms of creativity and beauty. The results revealed that expertise did not play a crucial role in the creation or evaluation of beauty. Both experts and non-experts largely agreed on what constitutes beauty. However, when it came to the production and assessment of creative pictures, experts had an advantage. They were the only group that was able to predict a person's creativity based on the evaluation of his or her product.


Assuntos
Beleza , Criatividade , Humanos , Feminino , Masculino , Adulto , Arte , Adulto Jovem
14.
PLoS One ; 19(6): e0305690, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38917118

RESUMO

This study aims to develop a digital retrieval system for art museums to solve the problems of inaccurate information and low retrieval efficiency in the digital management of cultural heritage. By introducing an improved Genetic Algorithm (GA), digital management and access efficiency are enhanced, to bring substantial optimization and innovation to the digital management of cultural heritage. Based on the collection of art museums, this study first integrates the collection's images, texts, and metadata with multi-source intelligent information to achieve a more accurate and comprehensive description of digital content. Second, a GA is introduced, and a GA 2 Convolutional Neural Network (GA2CNN) optimization model combining domain knowledge is proposed. Moreover, the convergence speed of traditional GA is improved to adapt to the characteristics of cultural heritage data. Lastly, the Convolutional Neural Network (CNN), GA, and GA2CNN are compared to verify the proposed system's superiority. The results show that in all models, the sample output results' actual value is 2.62, which represents the real data observation results. For sample number 5, compared with the actual value of 2.62, the predicted values of the GA2CNN and GA models are 2.6177 and 2.6313, and their errors are 0.0023 and 0.0113. The CNN model's predicted value is 2.6237, with an error of 0.0037. It can be found that the network fitting accuracy after optimization of the GA2CNN model is high, and the predicted value is very close to the actual value. The digital retrieval system integrated with the GA2CNN model has a good performance in enhancing retrieval efficiency and accuracy. This study provides technical support for the digital organization and display of cultural heritage and offers valuable references for innovative exploration of museum information management in the digital era.


Assuntos
Algoritmos , Museus , Redes Neurais de Computação , Armazenamento e Recuperação da Informação/métodos , Arte , Humanos
15.
Psychiatry Clin Neurosci ; 78(6): 379, 2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38828536

Assuntos
Pinturas , Humanos , Arte
16.
Minerva Pediatr (Torino) ; 76(3): 343-349, 2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38842380

RESUMO

BACKGROUND: Previous studies suggested that drawings made by preschool boys and girls show distinguishable differences. However, children's drawings on their own are too complexly determined and inherently ambiguous to be a reliable indicator. In the present study, we attempted to develop a machine learning algorithm for classification of sex of the subjects using children's artworks. METHODS: We studied three types of simple sticker artworks from 1606 Japanese preschool children aged 51-83 months (803 boys and 803 girls). Those artworks were processed into digitalized data. Simulated data based on the original data were also generated. Logistic regression approach was applied to each dataset to make a classifier, and run on each dataset in a stratified ten-fold cross-validation with hyperparameter tuning. A probability score was calculated in each sample and utilized for sex classification. Prediction performance was evaluated using accuracy, recall, and precision scores, as well as learning curves. RESULTS: Two models created from the original and simulated data showed comparably low metrics. The distributions of probability scores in the samples from boys and girls mostly overlapped and were indistinguishable. Learning curves of the models showed an extremely under-fitted pattern. CONCLUSIONS: Our machine learning algorithm was unable to distinguish simple sticker arts created by boys and girls. More complex tasks will enable to develop an accurate classifier.


Assuntos
Aprendizado de Máquina , Humanos , Feminino , Masculino , Pré-Escolar , Criança , Arte , Japão , Algoritmos , Fatores Sexuais , Modelos Logísticos , Caracteres Sexuais
17.
Front Public Health ; 12: 1353757, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38919923

RESUMO

Aim: To explore the self-perceived relationships between experiences of creativity and mental illness and to understand the meanings behind these relationships. Background: The idea that mental illness and artistic creativity are somehow related dates back to ancient times. There is some evidence for an actual correlation, but many questions remain unanswered on the nature and direction of the relationship. Qualitative contributions to the debate are scarce, and mainly focus on the potential benefits of participation in the arts for people with mental illness. Design: An explorative, interpretive study. Methods: Twenty-four professional and semi-professional artists with self-reported experience with mental illness, were recruited purposively. Unstructured in-depth interviews were conducted and transcripts were subjected to interpretive analysis, guided by a hermeneutic phenomenological frame. Results: Participants experience a range of interactions between artistic creativity and mental illness. Three constitutive patterns describe what these interactions look like: "flow as a powerful force"; "ambiguous self-manifestation"; and "narrating experiences of suffering." Conclusion: The findings show that both the concept of creativity and the concept of mental illness, as well as their interrelationships, are layered and complex phenomena that can take on different meanings in people's lives. The findings provide starting points for further research that goes beyond the polarized academic debate. Understanding the experiences of artists with mental illness can help shape the role of art in public mental health and mental health care.


Assuntos
Arte , Criatividade , Transtornos Mentais , Autoimagem , Humanos , Feminino , Masculino , Transtornos Mentais/psicologia , Adulto , Pessoa de Meia-Idade , Pesquisa Qualitativa , Entrevistas como Assunto
19.
Behav Brain Sci ; 47: e109, 2024 May 21.
Artigo em Inglês | MEDLINE | ID: mdl-38770867

RESUMO

Using art and aesthetics as context, we explore the notion that curiosity and creativity emanate from a single novelty-seeking mechanism and outline support for the idea. However, we also highlight the importance of learning progress tracking in exploratory action and advocate for a nuanced understanding that aligns novelty-seeking with learnability. This, we argue, offers a more comprehensive framework of how curiosity and creativity are related.


Assuntos
Arte , Criatividade , Comportamento Exploratório , Aprendizagem , Humanos , Comportamento Exploratório/fisiologia , Aprendizagem/fisiologia
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