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Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial.
Yang, Chi-Min; Chen Hsieh, Jun Scott; Chen, Yi-Chen; Yang, Shu-Yu; Lin, Hao-Chiang Koong.
Afiliação
  • Yang CM; Department of Physical Medicine and Rehabilitation, Chi-Mei Medical Center.
  • Chen Hsieh JS; Department of Information and Learning Technology, National University of Tainan, Tainan.
  • Chen YC; Department of Foreign Languages and Literature, Asia University, Taichung.
  • Yang SY; Department of Medical Research, Chi Mei Medical Center, Tainan, Taiwan, ROC.
  • Lin HK; Department of Physical Medicine and Rehabilitation, Chi-Mei Medical Center.
Medicine (Baltimore) ; 99(28): e21228, 2020 Jul 10.
Article em En | MEDLINE | ID: mdl-32664177
BACKGROUND: Recent years have witnessed wide applications of exergames to balance training among the older adults. However, research concerning balance training with the use of Kinect for Xbox has remained scarce. While previous studies have shown the positive effects of exergames on improving balance and preventing falling among the older adults, there has been a paucity of empirical evidence supporting the superiority of Kinect exercise to conventional exercise over balance training among the older adults. Therefore, this study aimed to compare the feasibility, safety, and effectiveness of Kinect exercise against conventional exercise over balance training among the community older adults. METHOD: A total of 20 participants were randomly assigned to the Kinect Exercise Group (N = 10) or the Conventional Exercise Group (N = 10) for a 5-week balance training (45 minutes a time, 2 times a week). Assessor blinding was employed to assess the participants' performance before and after the treatment, including 30-Second Chair Stand Test (30-sec CST), Timed Up and Go (TUG), Functional Reach Test (FRT), and One-Leg Stance Test (OLST) respectively with eyes open and closed. Subjective feeling of the intensity of pain and side effects were recorded throughout the investigation period. Nonparametric statistics was used for data analysis. RESULTS: Within-group comparison between the pre-test and post-test indicated that significant differences existed in all of the 5 tests (30-sec CST, TUG, FRT, OLST with eyes open, and OLST with eyes closed) in the Kinect exercise group. To the Conventional exercise group, however, significant differences were only observed in 30-sec CST, FRT and OLST with eyes open. With regard to between-group comparison, significant differences were only found in FRT. CONCLUSION: Such results indicated that both treatments were helpful in improving the participants' balance performance, that Kinect exercise was more effective in terms of overall balance ability, and that Kinect exercise was particularly beneficial to functional reach enhancement in comparison with traditional exercise. Kinect exercise could be a feasible, safe, and effective alternative for dynamic balance training among older adults.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Acidentes por Quedas / Jogos de Vídeo / Equilíbrio Postural / Terapia por Exercício Tipo de estudo: Clinical_trials Limite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: Medicine (Baltimore) Ano de publicação: 2020 Tipo de documento: Article País de publicação: Estados Unidos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Acidentes por Quedas / Jogos de Vídeo / Equilíbrio Postural / Terapia por Exercício Tipo de estudo: Clinical_trials Limite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: Medicine (Baltimore) Ano de publicação: 2020 Tipo de documento: Article País de publicação: Estados Unidos