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Effects of Self-focused Augmented Reality on Health Perceptions During the COVID-19 Pandemic: A Web-Based Between-Subject Experiment.
Seals, Ayanna; Olaosebikan, Monsurat; Otiono, Jennifer; Shaer, Orit; Nov, Oded.
Afiliação
  • Seals A; New York University, Brooklyn, NY, United States.
  • Olaosebikan M; Tufts University, Medford, MA, United States.
  • Otiono J; Wellesley College, Wellesley, MA, United States.
  • Shaer O; Wellesley College, Wellesley, MA, United States.
  • Nov O; Department of Technology Management and Innovation, Tandon School of Engineering, New York University, Brooklyn, NY, United States.
J Med Internet Res ; 23(6): e26963, 2021 06 29.
Article em En | MEDLINE | ID: mdl-33878017
ABSTRACT

BACKGROUND:

Self-focused augmented reality (AR) technologies are growing in popularity and present an opportunity to address health communication and behavior change challenges.

OBJECTIVE:

We aimed to examine the impact of self-focused AR and vicarious reinforcement on psychological predictors of behavior change during the COVID-19 pandemic. In addition, our study included measures of fear and message minimization to assess potential adverse reactions to the design interventions.

METHODS:

A between-subjects web-based experiment was conducted to compare the health perceptions of participants in self-focused AR and vicarious reinforcement design conditions to those in a control condition. Participants were randomly assigned to the control group or to an intervention condition (ie, self-focused AR, reinforcement, self-focus AR × reinforcement, and avatar).

RESULTS:

A total of 335 participants were included in the analysis. We found that participants who experienced self-focused AR and vicarious reinforcement scored higher in perceived threat severity (P=.03) and susceptibility (P=.01) when compared to the control. A significant indirect effect of self-focused AR and vicarious reinforcement on intention was found with perceived threat severity as a mediator (b=.06, 95% CI 0.02-0.12, SE .02). Self-focused AR and vicarious reinforcement did not result in higher levels of fear (P=.32) or message minimization (P=.42) when compared to the control.

CONCLUSIONS:

Augmenting one's reflection with vicarious reinforcement may be an effective strategy for health communication designers. While our study's results did not show adverse effects in regard to fear and message minimization, utilization of self-focused AR as a health communication strategy should be done with care due to the possible adverse effects of heightened levels of fear.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Percepção / Internet / Comunicação em Saúde / Pandemias / Realidade Aumentada / COVID-19 Tipo de estudo: Clinical_trials / Prognostic_studies Limite: Adult / Female / Humans / Male Idioma: En Revista: J Med Internet Res Assunto da revista: INFORMATICA MEDICA Ano de publicação: 2021 Tipo de documento: Article País de afiliação: Estados Unidos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Percepção / Internet / Comunicação em Saúde / Pandemias / Realidade Aumentada / COVID-19 Tipo de estudo: Clinical_trials / Prognostic_studies Limite: Adult / Female / Humans / Male Idioma: En Revista: J Med Internet Res Assunto da revista: INFORMATICA MEDICA Ano de publicação: 2021 Tipo de documento: Article País de afiliação: Estados Unidos
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