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The impact of exergames on the functional balance of a teenager with cerebral palsy - a case report.
Pereira, Fábio; Cameirão, Mónica S; Bermúdez I Badia, Sergi.
Afiliação
  • Pereira F; Faculdade de Ciências Exatas e da Engenharia, Universidade da Madeira, Funchal, Portugal.
  • Cameirão MS; Madeira Interactive Technologies Institute, Universidade da Madeira, Funchal, Portugal.
  • Bermúdez I Badia S; NOVA Laboratory for Computer Science and Informatics, Caparica, Portugal.
Disabil Rehabil Assist Technol ; 18(7): 1074-1083, 2023 10.
Article em En | MEDLINE | ID: mdl-34591721
PURPOSE: To understand the impact of an intensive rehabilitation program based on exergames in balance and lower limb function in a teenager with cerebral palsy. METHODS: The rehabilitation program comprised different customised exergames and was delivered in 5 weekly sessions of 30 min for 4 weeks. Pre-, post-, and 1-month Follow-up assessments included the following metrics: Berg Balance Scale (BBS), Dynamic Gait Index (DGI), Gross Motor Function Measure (GMFM), Posturography, and Gait analysis. RESULTS: We observed increased scores after the intervention of 9/72 points in GMF - Module E (Walk, Run and Jump) and of 9/56 points in BBS, sustained at Follow-up. Changes in function, specifically in the quality and independence of the performance of specific movements such as turning 360°, increased distance reaching forward, walk behind, step over obstacles, and step stairs up and down were also observed. Gait kinematics and Spatio-temporal parameters tended to get closer to the 50th percentile. CONCLUSIONS: We observed positive changes in motor function of a teenager with cerebral palsy, with sustained increased scores at a 1-month Follow-up. Findings are suggestive that intensive rehabilitation programs using exergames with high customisation features are a potentially valuable rehabilitation tool for training balance in teenagers with Cerebral Palsy.Implications for rehabilitationExergames may be a useful for providing balance training for teenagers who have a mixed form of cerebral palsy.Exergames that require body displacement may be suitable for modulating gait kinematics and spatio-temporal parameters.The customisation of virtual rehabilitation tools seems to impact the motivation and effort of the user positively.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Paralisia Cerebral / Jogos Eletrônicos de Movimento Limite: Adolescent / Humans Idioma: En Revista: Disabil Rehabil Assist Technol Assunto da revista: REABILITACAO Ano de publicação: 2023 Tipo de documento: Article País de afiliação: Portugal País de publicação: Reino Unido

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Paralisia Cerebral / Jogos Eletrônicos de Movimento Limite: Adolescent / Humans Idioma: En Revista: Disabil Rehabil Assist Technol Assunto da revista: REABILITACAO Ano de publicação: 2023 Tipo de documento: Article País de afiliação: Portugal País de publicação: Reino Unido