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Using virtual reality in lumbar puncture training improves students learning experience.
Vrillon, Agathe; Gonzales-Marabal, Laurent; Ceccaldi, Pierre-François; Plaisance, Patrick; Desrentes, Eric; Paquet, Claire; Dumurgier, Julien.
Afiliação
  • Vrillon A; Cognitive Neurology Centre, GHU APHP Nord University Hospital Lariboisière Fernand-Widal, Paris, France. agathe.vrillon@aphp.fr.
  • Gonzales-Marabal L; Université de Paris, INSERM U1144, Therapeutic Optimization in Neuropsychopharmacology, Paris, France. agathe.vrillon@aphp.fr.
  • Ceccaldi PF; Université de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
  • Plaisance P; Université de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
  • Desrentes E; Université de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
  • Paquet C; Université de Paris, Simulation department, iLumens Paris Nord, Medical School, Paris, France.
  • Dumurgier J; Cognitive Neurology Centre, GHU APHP Nord University Hospital Lariboisière Fernand-Widal, Paris, France.
BMC Med Educ ; 22(1): 244, 2022 Apr 04.
Article em En | MEDLINE | ID: mdl-35379253
ABSTRACT

BACKGROUND:

Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training.

METHODS:

We recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions.

RESULTS:

On 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5).

CONCLUSION:

We report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Estudantes de Medicina / Treinamento por Simulação / Realidade Virtual Limite: Humans Idioma: En Revista: BMC Med Educ Assunto da revista: EDUCACAO Ano de publicação: 2022 Tipo de documento: Article País de afiliação: França

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Estudantes de Medicina / Treinamento por Simulação / Realidade Virtual Limite: Humans Idioma: En Revista: BMC Med Educ Assunto da revista: EDUCACAO Ano de publicação: 2022 Tipo de documento: Article País de afiliação: França