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Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia.
Marques, Antonio J; Gomes Veloso, Paulo; Araújo, Margarida; de Almeida, Raquel Simões; Correia, António; Pereira, Javier; Queiros, Cristina; Pimenta, Rui; Pereira, Anabela S; Silva, Carlos F.
Afiliação
  • Marques AJ; Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal.
  • Gomes Veloso P; Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal.
  • Araújo M; Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal.
  • de Almeida RS; Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal.
  • Correia A; Santa Maria Health School, Porto, Portugal.
  • Pereira J; Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal.
  • Queiros C; CITIC Research Center, University of A Coruña, A Coruña, Spain.
  • Pimenta R; Faculty of Psychology and Education Science, University of Porto, Porto, Portugal.
  • Pereira AS; School of Health, Polytechnic of Porto, Portugal and CEISUC, University of Coimbra, Porto, Portugal.
  • Silva CF; Department of Education and Psychology, University of Aveiro, Aveiro, Portugal.
Front Psychol ; 13: 814984, 2022.
Article em En | MEDLINE | ID: mdl-35602736
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person's perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Tipo de estudo: Prognostic_studies Idioma: En Revista: Front Psychol Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Portugal País de publicação: Suíça

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Tipo de estudo: Prognostic_studies Idioma: En Revista: Front Psychol Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Portugal País de publicação: Suíça