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Multiuser immersive virtual reality simulation for interprofessional sepsis recognition and management.
Zackoff, Matthew W; Cruse, Bradley; Sahay, Rashmi D; Zhang, Bin; Sosa, Tina; Schwartz, Jerome; Depinet, Holly; Schumacher, Daniel; Geis, Gary L.
Afiliação
  • Zackoff MW; Department of Pediatrics, University of Cincinnati College of Medicine, Cincinnati, Ohio, USA.
  • Cruse B; Division of Critical Care Medicine, Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio, USA.
  • Sahay RD; Center for Simulation and Research, Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio, USA.
  • Zhang B; Center for Simulation and Research, Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio, USA.
  • Sosa T; Division of Biostatistics and Epidemiology, Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio, USA.
  • Schwartz J; Department of Pediatrics, University of Cincinnati College of Medicine, Cincinnati, Ohio, USA.
  • Depinet H; Division of Biostatistics and Epidemiology, Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio, USA.
  • Schumacher D; Department of Pediatrics, University of Rochester School of Medicine and Dentistry, Rochester, New York, USA.
  • Geis GL; Division of Pediatric Hospital Medicine, University of Rochester Medical Center, Rochester, New York, USA.
J Hosp Med ; 19(3): 185-192, 2024 Mar.
Article em En | MEDLINE | ID: mdl-38238875
ABSTRACT

INTRODUCTION:

Sepsis is a leading cause of pediatric mortality. While there has been significant effort toward improving adherence to evidence-based care, gaps remain. Immersive multiuser virtual reality (MUVR) simulation may be an approach to enhance provider clinical competency and situation awareness for sepsis.

METHODS:

A prospective, observational pilot of an interprofessional MUVR simulation assessing a decompensating patient from sepsis was conducted from January to June 2021. The study objective was to establish validity and acceptability evidence for the platform by assessing differences in sepsis recognition between experienced and novice participants. Interprofessional teams assessed and managed a patient together in the same VR experience with the primary outcome of time to recognition of sepsis utilizing the Situation Awareness Global Assessment Technique analyzed using a logistic regression model. Secondary outcomes were perceived clinical accuracy, relevancy to practice, and side effects experienced.

RESULTS:

Seventy-two simulations included 144 participants. The cumulative odds ratio of recognizing sepsis at 2 min into the simulation in comparison to later time points by experienced versus novice providers were significantly higher with a cumulative odds ratio of 3.70 (95% confidence interval 1.15-9.07, p = .004). Participants agreed that the simulation was clinically accurate (98.6%) and will impact their practice (81.1%), with a high degree of immersion (95.7%-99.3%), and the majority of side effects were perceived as mild (70.4%-81.4%).

CONCLUSIONS:

Our novel MUVR simulation demonstrated significant differences in sepsis recognition between experienced and novice participants. This validity evidence along with the data on the simulation's acceptability supports expanded use in training and assessment.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Sepse / Realidade Virtual Limite: Child / Humans Idioma: En Revista: J Hosp Med Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Estados Unidos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Sepse / Realidade Virtual Limite: Child / Humans Idioma: En Revista: J Hosp Med Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Estados Unidos