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Three-dimensional microscope skill acquisition: A randomised controlled study comparing two-dimensional laboratory microscope training, video gaming and virtual reality gaming.
Allan, Anna Yarlini; Chasapi, Maria; Kapila, Ayush; Iyer, Hari; Chowdhury, Rafsan; Erotocritou, Marios; Belgaumwala, Tasneem; Mughal, Maleeha; Mohanna, Pari-Naz.
Afiliação
  • Allan AY; Guy's and St Thomas' NHS Foundation Trust, UK. Electronic address: anna.allan@gstt.nhs.uk.
  • Chasapi M; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Kapila A; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Iyer H; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Chowdhury R; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Erotocritou M; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Belgaumwala T; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Mughal M; Guy's and St Thomas' NHS Foundation Trust, UK.
  • Mohanna PN; Guy's and St Thomas' NHS Foundation Trust, UK.
J Plast Reconstr Aesthet Surg ; 98: 373-380, 2024 Aug 31.
Article em En | MEDLINE | ID: mdl-39342743
ABSTRACT

INTRODUCTION:

Fine microsurgical motor skill acquisition can be challenging. With increasing technological innovation, the methods of microsurgical skills acquisition may change. Studies show that laboratory-based microsurgical training programmes on a 2D microscope significantly improves the microsurgical skill acquisition of novices. However, it remains to be seen if these skills are transferable to a 3D microscope or if gaming agility is more important? We present a randomised control trial of three interventions, namely laboratory tabletop microscope training (LM), high-fidelity video gaming (Sony PlayStation 4 console; VG) and high-fidelity virtual reality gaming (Sony PlayStation VR console; VR) versus a control group.

METHODS:

Forty novice medical students were block randomised to four groups control (no intervention) n = 10, LM n = 10, VG n = 10 and VR n = 10. Participants performed chicken femoral artery anastomosis using the Aesculap Aeos® 3D microscope platform at the baseline and again after the intervention. Performance was evaluated using a modified structured assessment of microsurgery skills (mSAMS) score, time taken to complete anastomosis and time taken for suture placement by two blinded independent assessors.

RESULT:

No statistically significant difference was noted between the groups at the baseline. There was a statistically significant improvement in the LM arm between the baseline and post-training for mSAMS score and time for suture placement. In the VG, VR and control groups no statistically significant difference was observed.

CONCLUSION:

Our study demonstrates that during early microsurgical training, an intense laboratory-based microsurgical training programme significantly improves a novice's anastomotic performance on a 2D microscope, and these skills are transferable when a 3D anastomosis is carried out. However, focused gaming had no significant effect, and the results were akin to that of the non-intervention group.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: J Plast Reconstr Aesthet Surg Ano de publicação: 2024 Tipo de documento: Article País de publicação: Holanda

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: J Plast Reconstr Aesthet Surg Ano de publicação: 2024 Tipo de documento: Article País de publicação: Holanda