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We determine which helical equilibria of an isotropic Kirchhoff elastic rod with clamped ends are stable and which are unstable. Although the set of all helical equilibria is parametrized by four variables, with an additional fifth parameter determined by the rod's material, we show that only three of these five parameters are needed to distinguish between stable and unstable equilibria. We also show that the closure of the set of stable equilibria is star convex. With these results, we are able to compute and visualize the boundary between stable and unstable helices for the first time.
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Recent advances in electrodes for noninvasive recording of electroencephalograms expand opportunities collecting such data for diagnosis of neurological disorders and brain-computer interfaces. Existing technologies, however, cannot be used effectively in continuous, uninterrupted modes for more than a few days due to irritation and irreversible degradation in the electrical and mechanical properties of the skin interface. Here we introduce a soft, foldable collection of electrodes in open, fractal mesh geometries that can mount directly and chronically on the complex surface topology of the auricle and the mastoid, to provide high-fidelity and long-term capture of electroencephalograms in ways that avoid any significant thermal, electrical, or mechanical loading of the skin. Experimental and computational studies establish the fundamental aspects of the bending and stretching mechanics that enable this type of intimate integration on the highly irregular and textured surfaces of the auricle. Cell level tests and thermal imaging studies establish the biocompatibility and wearability of such systems, with examples of high-quality measurements over periods of 2 wk with devices that remain mounted throughout daily activities including vigorous exercise, swimming, sleeping, and bathing. Demonstrations include a text speller with a steady-state visually evoked potential-based brain-computer interface and elicitation of an event-related potential (P300 wave).
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Interfaces Cérebro-Computador , Orelha Externa , Eletroencefalografia/instrumentação , Eletroencefalografia/métodos , Cognição , Computadores , Eletrodos , Eletrônica , Desenho de Equipamento , Potenciais Evocados P300 , Fractais , Humanos , Processamento de Sinais Assistido por Computador , Razão Sinal-RuídoRESUMO
It has long been known that every configuration of a planar elastic rod with clamped ends satisfies the property that if its centerline has constant nonzero curvature, then it is in stable equilibrium regardless of its length. In this paper, we show that for a certain class of nonplanar elastic rods, no configuration satisfies this property. In particular, using results from optimal control theory, we show that every configuration of an inextensible, unshearable, isotropic, and uniform Kirchhoff rod with clamped ends that has a helical centerline with constant nonzero curvature becomes unstable at a finite length. We also derive coordinates for computing this critical length that are independent of the rod's bending and torsional stiffness. Finally, we derive a scaling relationship between the length at which a helical rod becomes unstable and the rod's curvature, torsion, and twist. In a companion paper, these results are used to compute the set of all stable rods with helical centerlines.
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In Fig. 4c of this Article, the scale bar units were incorrectly stated as 'µV'; the correct units are 'mV'. The figure has now been amended accordingly.
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Skin-interfaced medical devices are critically important for diagnosing disease, monitoring physiological health and establishing control interfaces with prosthetics, computer systems and wearable robotic devices. Skin-like epidermal electronic technologies can support these use cases in soft and ultrathin materials that conformally interface with the skin in a manner that is mechanically and thermally imperceptible. Nevertheless, schemes so far have limited the overall sizes of these devices to less than a few square centimetres. Here, we present materials, device structures, handling and mounting methods, and manufacturing approaches that enable epidermal electronic interfaces that are orders of magnitude larger than previously realized. As a proof-of-concept, we demonstrate devices for electrophysiological recordings that enable coverage of the full scalp and the full circumference of the forearm. Filamentary conductive architectures in open-network designs minimize radio frequency-induced eddy currents, forming the basis for structural and functional compatibility with magnetic resonance imaging. We demonstrate the use of the large-area interfaces for the multifunctional control of a transhumeral prosthesis by patients who have undergone targeted muscle-reinnervation surgery, in long-term electroencephalography, and in simultaneous electroencephalography and structural and functional magnetic resonance imaging.
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Cognição , Epiderme/fisiologia , Imageamento por Ressonância Magnética , Próteses e Implantes , Dispositivos Eletrônicos Vestíveis , Adulto , Eletrocardiografia , Eletrodos , Eletroencefalografia , Eletromiografia , Humanos , Masculino , RobóticaRESUMO
In Fig. 4c of this Article originally published, the bottom y axis was incorrectly labelled as 'MRI-ECG (µV)'; the correct label is 'MRI/ECG'. In addition, in Fig. 4d, the bottom y axis was incorrectly labelled as 'ECG (µV)'; the correct label is 'ECG (mV)'. The scale bar units were also incorrectly stated as 'mV', the correct units are 'µV'. The figure has now been amended accordingly.
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A barrier to practical use of electrotactile stimulation for haptic feedback has been large variability in perceived sensation intensity due to changes in the impedance of the electrode-skin interface, such as when electrodes peel or users sweat. Here, we show how to significantly reduce this variability by modulating stimulation parameters in response to measurements of impedance. Our method derives from three contributions. First, we created a model between stimulation parameters and impedance at constant perceived sensation intensity by looking at the peak pulse energy and phase charge. Our model fits experimental data better than previous models (mean R2 > 0.9) and holds over a larger set of conditions (subjects, sessions, magnitudes of sensation, stimulation locations, electrode sizes). Second, we implemented a controller that regulates perceived sensation intensity by using our model to derive a new current amplitude and pulse duration in response to changes in impedance. Our controller accurately predicts subject-chosen stimulation parameters at constant sensation intensity (mean R2 > 0.9). Third, we demonstrated as a proof-of-concept on two subjects with below-elbow amputations-using a prosthesis with electrotactile touch feedback-that our controller can regulate sensation intensity in response to large impedance changes that occur in activities of daily living. These results make electrotactile stimulation for human-machine interfaces more reliable during activities of daily living.
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OBJECTIVE: In this paper, we report the performance of 9-11-year-old children using a steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI) and provide control data collected from adults for comparison. Children in our study achieved a much higher performance (79% accuracy; average age 9.64 years old) than the only previous investigation of children using an SSVEP-based BCI (â¼50% accuracy; average age 9.86 years old). APPROACH: Experiments were conducted in two phases, a short calibration phase and a longer experimental phase. An offline analysis of the data collected during the calibration phase was used to set two parameters for a classifier and to screen participants who did not achieve a minimum accuracy of 85%. MAIN RESULTS: Eleven of the 14 children and all 11 of the adults who completed the calibration phase met the minimum accuracy requirement. During the experimental phase, children selected targets with a similar accuracy (79% for children versus 78% for adults), latency (2.1 s for children versus 1.9 s for adults), and bitrate (0.50 bits s-1 for children and 0.56 bits s-1 for adults) as adults. SIGNIFICANCE: This study shows that children can use an SSVEP-based BCI with higher performance than previously believed and is the first to report the performance of children using an SSVEP-based BCI in terms of latency and bitrate. The results of this study imply that children with severe motor disabilities (such as locked-in syndrome) may use an SSVEP-based BCI to restore/replace the ability to communicate.
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Interfaces Cérebro-Computador/psicologia , Potenciais Somatossensoriais Evocados/fisiologia , Desempenho Psicomotor/fisiologia , Adulto , Idoso , Envelhecimento/psicologia , Calibragem , Criança , Eletroencefalografia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Estimulação Luminosa , Processamento de Sinais Assistido por Computador , Adulto JovemRESUMO
Repeated mechanical failure due to accidental impact is one of the main reasons why people with upper-limb amputations abandon commercially-available prosthetic hands. To address this problem, we present the design and evaluation of a compliant four-bar linkage mechanism that makes the fingers of a prosthetic hand more impact resistant. Our design replaces both the rigid input and coupler links with a monolithic compliant bone, and replaces the follower link with three layers of pre-stressed spring steel. This design behaves like a conventional four-bar linkage but adds lateral compliance and eliminates a pin joint, which is a main site of failure on impact. Results from free-end and fixed-end impact tests show that, compared to those made with a conventional four-bar linkage, fingers made with our design absorb up to 11% more energy on impact with no mechanical failure. We also show the integration of these fingers in a prosthetic hand that is low-cost, light-weight, and easy to assemble, and that has grasping performance comparable to commercially-available hands.
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In this paper, we present the design and performance of a portable, arbitrary waveform, multichannel constant current electrotactile stimulator that costs less than $30 in components. The stimulator consists of a stimulation controller and power supply that are less than half the size of a credit card and can produce ±15 mA at ±150 V. The design is easily extensible to multiple independent channels that can receive an arbitrary waveform input from a digital-to-analog converter, drawing only 0.9 W/channel (lasting 4-5 hours upon continuous stimulation using a 9 V battery). Finally, we compare the performance of our stimulator to similar stimulators both commercially available and developed in research.
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In this paper, we quantify the extent to which shoulder orientation, upper-arm electromyography (EMG), and forearm EMG are predictors of distal arm joint angles during reaching in eight subjects without disability as well as three subjects with a unilateral transhumeral amputation and targeted reinnervation. Prior studies have shown that shoulder orientation and upper-arm EMG, taken separately, are predictors of both elbow flexion/extension and forearm pronation/supination. We show that, for eight subjects without disability, shoulder orientation and upper-arm EMG together are a significantly better predictor of both elbow flexion/extension during unilateral (R2=0.72) and mirrored bilateral (R2=0.72) reaches and of forearm pronation/supination during unilateral (R2=0.77) and mirrored bilateral (R2=0.70) reaches. We also show that adding forearm EMG further improves the prediction of forearm pronation/supination during unilateral (R2=0.82) and mirrored bilateral (R2=0.75) reaches. In principle, these results provide the basis for choosing inputs for control of transhumeral prostheses, both by subjects with targeted motor reinnervation (when forearm EMG is available) and by subjects without target motor reinnervation (when forearm EMG is not available). In particular, we confirm that shoulder orientation and upper-arm EMG together best predict elbow flexion/extension (R2=0.72) for three subjects with unilateral transhumeral amputations and targeted motor reinnervation. However, shoulder orientation alone best predicts forearm pronation/supination (R2=0.88) for these subjects, a contradictory result that merits further study.
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Braço/fisiologia , Prótese de Ombro , Ombro/fisiologia , Adulto , Fenômenos Biomecânicos , Articulação do Cotovelo/fisiologia , Eletromiografia , Feminino , Articulação da Mão/fisiologia , Humanos , Masculino , Pessoa de Meia-Idade , Movimento , Músculo Esquelético/fisiologiaRESUMO
This study confirmed the hypothesis that it is possible to elicit SSVEPs through closed eyelids during NREM sleep. To test this hypothesis, SSVEP amplitudes were measured in eight subjects across two conditions of stimulation (stimulation on and stimulation off) and three brain states (waking, light sleep, and deep sleep). Results showed a significant interaction between stimulation and brain state. In particular, EEG activity at the frequency of stimulation was higher during both light sleep and deep sleep in the stimulation on condition than in the stimulation off condition. The fact that it is possible to elicit SSVEPs during sleep may provide a new way to study how SSVEPs are generated in the brain-one that might help resolve open questions such as identifying the SSVEP activation sequence or deciding if SSVEPs derive from evoked or oscillatory neural processes.
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Córtex Cerebral/fisiologia , Potenciais Evocados Visuais , Sono , Adulto , Eletroencefalografia , Feminino , Humanos , Masculino , Estimulação Luminosa , Adulto JovemRESUMO
In this paper, we demonstrate how automatic grasp selection can be achieved by placing a camera in the palm of a prosthetic hand and training a convolutional neural network on images of objects with corresponding grasp labels. Our labeled dataset is built from common graspable objects curated from the ImageNet dataset and from images captured from our own camera that is placed in the hand. We achieve a grasp classification accuracy of 93.2% and show through real-time grasp selection that using a camera to augment current electromyography controlled prosthetic hands may be useful.
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Força da Mão , Mãos , Fotografação , Próteses e Implantes , Eletromiografia , Desenho de Equipamento , Humanos , Redes Neurais de ComputaçãoRESUMO
In this paper, we describe the design and implementation of a low-cost, open-source prosthetic hand that enables both motor control and sensory feedback for people with transradial amputations. We integrate electromyographic pattern recognition for motor control along with contact reflexes and sensory substitution to provide feedback to the user. Compliant joints allow for robustness to impacts. The entire hand can be built for around $550. This low cost makes research and development of sensorimotor prosthetic hands more accessible to researchers worldwide, while also being affordable for people with amputations in developing nations. We evaluate the sensorimotor capabilites of our hand with a subject with a transradial amputation. We show that using contact reflexes and sensory substitution, when compared to standard myoelectric prostheses that lack these features, improves grasping of delicate objects like an eggshell and a cup of water both with and without visual feedback. Our hand is easily integrated into standard sockets, facilitating long-term testing of sensorimotor capabilities.
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Amputação Cirúrgica , Membros Artificiais/economia , Custos e Análise de Custo , Mãos/cirurgia , Desenho de Prótese , Rádio (Anatomia)/cirurgia , Adulto , Eletromiografia , Retroalimentação Sensorial , Força da Mão , Humanos , MasculinoRESUMO
Physiological mechano-acoustic signals, often with frequencies and intensities that are beyond those associated with the audible range, provide information of great clinical utility. Stethoscopes and digital accelerometers in conventional packages can capture some relevant data, but neither is suitable for use in a continuous, wearable mode, and both have shortcomings associated with mechanical transduction of signals through the skin. We report a soft, conformal class of device configured specifically for mechano-acoustic recording from the skin, capable of being used on nearly any part of the body, in forms that maximize detectable signals and allow for multimodal operation, such as electrophysiological recording. Experimental and computational studies highlight the key roles of low effective modulus and low areal mass density for effective operation in this type of measurement mode on the skin. Demonstrations involving seismocardiography and heart murmur detection in a series of cardiac patients illustrate utility in advanced clinical diagnostics. Monitoring of pump thrombosis in ventricular assist devices provides an example in characterization of mechanical implants. Speech recognition and human-machine interfaces represent additional demonstrated applications. These and other possibilities suggest broad-ranging uses for soft, skin-integrated digital technologies that can capture human body acoustics.
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Técnicas de Diagnóstico Cardiovascular/instrumentação , Eletrônica Médica , Epiderme , Sopros Cardíacos , Coração Auxiliar/efeitos adversos , Trombose , Interface Usuário-Computador , Animais , Sopros Cardíacos/diagnóstico , Sopros Cardíacos/fisiopatologia , Humanos , Camundongos , Trombose/diagnóstico , Trombose/fisiopatologiaRESUMO
The design of an ultrathin, conformal electronic device that integrates electrotactile stimulation with electromyography, temperature, and strain sensing in a single, simple platform is reported. Experiments demonstrate simultaneous use of multiple modes of operation of this type of device in the sensorimotor control of robotic systems, in the monitoring of lower back exertion and in muscle stimulation.
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Eletromiografia/instrumentação , Esforço Físico , Epiderme , Humanos , Músculo EsqueléticoRESUMO
The design of an ultrathin, conformal electronic device that integrates electrotactile stimulation with electromyography, temperature, and strain sensing in a single, simple platform is reported by J. A. Rogers and co-workers on page 4462. Demonstrated application possibilities include prosthetic control with sensory feedback, monitors, and stimulation signals related to lower back exertion, and electrical muscle stimulation with feedback control.
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Esforço Físico , Estimulação Elétrica , Eletromiografia , Retroalimentação Sensorial , Músculo EsqueléticoRESUMO
This paper presents a brain-computer interface for text entry using steady-state visually evoked potentials (SSVEP). Like other SSVEP-based spellers, ours identifies the desired input character by posing questions (or queries) to users through a visual interface. Each query defines a mapping from possible characters to steady-state stimuli. The user responds by attending to one of these stimuli. Unlike other SSVEP-based spellers, ours chooses from a much larger pool of possible queries-on the order of ten thousand instead of ten. The larger query pool allows our speller to adapt more effectively to the inherent structure of what is being typed and to the input performance of the user, both of which make certain queries provide more information than others. In particular, our speller chooses queries from this pool that maximize the amount of information to be received per unit of time, a measure of mutual information that we call information gain rate. To validate our interface, we compared it with two other state-of-the-art SSVEP-based spellers, which were re-implemented to use the same input mechanism. Results showed that our interface, with the larger query pool, allowed users to spell multiple-word texts nearly twice as fast as they could with the compared spellers.
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Interfaces Cérebro-Computador , Eletroencefalografia/métodos , Potenciais Evocados Visuais , Processamento de Linguagem Natural , Reconhecimento Automatizado de Padrão/métodos , Processamento de Texto/métodos , Adolescente , Criança , Auxiliares de Comunicação para Pessoas com Deficiência , Feminino , Humanos , Armazenamento e Recuperação da Informação/métodos , Aprendizado de Máquina , Masculino , Reprodutibilidade dos Testes , Sensibilidade e Especificidade , Adulto JovemRESUMO
Seventy-five young, healthy adults completed a lateral weight-shifting activity in which each shifted his/her center of pressure (CoP) to visually displayed target locations with the aid of visual CoP feedback. Each subject's CoP data were modeled using a single-link inverted pendulum system with a spring-damper at the joint. This extends the simple inverted pendulum model of static balance in the sagittal plane to lateral weight-shifting balance. The model controlled pendulum angle using PD control and a ramp setpoint trajectory, and weight-shifting was characterized by both shift speed and a non-minimum phase (NMP) behavior metric. This NMP behavior metric examines the force magnitude at shift initiation and provides weight-shifting balance performance information that parallels the examination of peak ground reaction forces in gait analysis. Control parameters were optimized on a subject-by-subject basis to match balance metrics for modeled results to metric values calculated from experimental data. Overall, the model matches experimental data well (average percent error of 0.35% for shifting speed and 0.05% for NMP behavior). These results suggest that the single-link inverted pendulum model can be used effectively to capture lateral weight-shifting balance, as it has been shown to model static balance.
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Retroalimentação Sensorial/fisiologia , Modelos Biológicos , Equilíbrio Postural/fisiologia , Desempenho Psicomotor/fisiologia , Suporte de Carga/fisiologia , Adolescente , Adulto , Feminino , Humanos , Articulações , Pressão , Valores de Referência , Adulto JovemRESUMO
In this paper we describe a multiplayer brain-computer interface (BCI) based on the classic game of checkers using steady-state visually evoked potentials (SSVEPs). Previous research in BCI gaming focuses mainly on the production of software-based games using a computer screen--few hardware-based BCI games using a physical board have been developed. Hardware-based games can present a unique set of challenges when compared to software-based games. Depending on where the user is sitting, some stimuli might be farther away from the player, at a steeper viewing angle, conflated with competing stimuli, or occluded by physical barriers. In our game, we light squares on a checkerboard with flickering LEDs to elicit SSVEP responses in the subjects. When a subject attends to a particular square, the resulting SSVEPs are classified and a robot arm moves the selected piece. In a set of pilot experiments we investigated the ability of two subjects to use the SSVEP-based hardware game platform, and assessed how interstimulus distance, interstimulus angle, distance between target stimulus and subject, number of competing stimuli, and visual occlusions of the stimuli influence classification accuracy.