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1.
Sci Robot ; 9(86): eadh3834, 2024 Jan 24.
Artículo en Inglés | MEDLINE | ID: mdl-38266102

RESUMEN

We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia. More precisely, the paper makes two contributions: First, we present the humanoid iCub3 as a robotic avatar that integrates the latest significant improvements after about 15 years of development of the iCub series. Second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and facial expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validated the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, nonverbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venice-about 290 kilometers away-thus allowing the operator to visit the Italian art exhibition remotely. Second, we evaluated the optimized architecture for recipient physical collaboration and public engagement on stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operated in Rimini-about 300 kilometers away-interacting with a recipient who entrusted the avatar with a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the All Nippon Airways (ANA) Avatar XPrize competition.


Asunto(s)
Avatar , Robótica , Humanos , Retroalimentación Sensorial , Interfaces Hápticas , Locomoción
2.
Front Robot AI ; 9: 813843, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35198604

RESUMEN

According to the World Health Organization the percentage of healthcare dependent population, such as elderly and people with disabilities, among others, will increase over the next years. This trend will put a strain on the health and social systems of most countries. The adoption of robots could assist these health systems in responding to this increased demand, particularly in high intensity and repetitive tasks. In a previous work, we compared a Socially Assistive Robot (SAR) with a Virtual Agent (VA) during the execution of a rehabilitation task. The SAR consisted of a humanoid R1 robot, while the Virtual Agent represented its simulated counter-part. In both cases, the agents evaluated the participants' motions and provided verbal feedback. Participants reported higher levels of engagement when training with the SAR. Given that the architecture has been proven to be successful for a rehabilitation task, other sets of repetitive tasks could also take advantage of the platform, such as clinical tests. A commonly performed clinical trial is the Timed Up and Go (TUG), where the patient has to stand up, walk 3 m to a goal line and back, and sit down. To handle this test, we extended the architecture to evaluate lower limbs' motions, follow the participants while continuously interacting with them, and verify that the test is completed successfully. We implemented the scenario in Gazebo, by simulating both participants and the interaction with the robot. A full interactive report is created when the test is over, providing the extracted information to the specialist. We validate the architecture in three different experiments, each with 1,000 trials, using the Gazebo simulation. These experiments evaluate the ability of this architecture to analyse the patient, verify if they are able to complete the TUG test, and the accuracy of the measurements obtained during the test. This work provides the foundations towards more thorough clinical experiments with a large number of participants with a physical platform in the future. The software is publicly available in the assistive-rehab repository and fully documented.

3.
Front Robot AI ; 8: 686447, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34434968

RESUMEN

Tactile sensing represents a valuable source of information in robotics for perception of the state of objects and their properties. Modern soft tactile sensors allow perceiving orthogonal forces and, in some cases, relative motions along the surface of the object. Detecting and measuring this kind of lateral motion is fundamental to react to possibly uncontrolled slipping and sliding of the object being manipulated. Object slip detection and prediction have been extensively studied in the robotic community leading to solutions with good accuracy and suitable for closed-loop grip stabilization. However, algorithms for object perception, such as in-hand object pose estimation and tracking algorithms, often assume no relative motion between the object and the hand and rarely consider the problem of tracking the pose of the object subjected to slipping and sliding motions. In this work, we propose a differentiable Extended Kalman filter that can be trained to track the position and the velocity of an object under translational sliding regime from tactile observations alone. Experiments with several objects, carried out on the iCub humanoid robot platform, show that the proposed approach allows achieving an average position tracking error in the order of 0.6 cm, and that the provided estimate of the object state can be used to take control decisions using tactile feedback alone. A video of the experiments is available as Supplementary Material.

4.
Front Robot AI ; 8: 594583, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33996920

RESUMEN

Tracking the 6D pose and velocity of objects represents a fundamental requirement for modern robotics manipulation tasks. This paper proposes a 6D object pose tracking algorithm, called MaskUKF, that combines deep object segmentation networks and depth information with a serial Unscented Kalman Filter to track the pose and the velocity of an object in real-time. MaskUKF achieves and in most cases surpasses state-of-the-art performance on the YCB-Video pose estimation benchmark without the need for expensive ground truth pose annotations at training time. Closed loop control experiments on the iCub humanoid platform in simulation show that joint pose and velocity tracking helps achieving higher precision and reliability than with one-shot deep pose estimation networks. A video of the experiments is available as Supplementary Material.

5.
PLoS One ; 11(10): e0163713, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27711136

RESUMEN

This paper investigates a biologically motivated model of peripersonal space through its implementation on a humanoid robot. Guided by the present understanding of the neurophysiology of the fronto-parietal system, we developed a computational model inspired by the receptive fields of polymodal neurons identified, for example, in brain areas F4 and VIP. The experiments on the iCub humanoid robot show that the peripersonal space representation i) can be learned efficiently and in real-time via a simple interaction with the robot, ii) can lead to the generation of behaviors like avoidance and reaching, and iii) can contribute to the understanding the biological principle of motor equivalence. More specifically, with respect to i) the present model contributes to hypothesizing a learning mechanisms for peripersonal space. In relation to point ii) we show how a relatively simple controller can exploit the learned receptive fields to generate either avoidance or reaching of an incoming stimulus and for iii) we show how the robot can select arbitrary body parts as the controlled end-point of an avoidance or reaching movement.


Asunto(s)
Espacio Personal , Robótica , Seguridad , Piel Artificial , Percepción del Tacto , Percepción Visual , Humanos , Aprendizaje/fisiología , Probabilidad , Percepción Espacial
6.
Front Neurorobot ; 6: 3, 2012.
Artículo en Inglés | MEDLINE | ID: mdl-22563315

RESUMEN

Human-human interaction in natural environments relies on a variety of perceptual cues. Humanoid robots are becoming increasingly refined in their sensorimotor capabilities, and thus should now be able to manipulate and exploit these social cues in cooperation with their human partners. Previous studies have demonstrated that people follow human and robot gaze, and that it can help them to cope with spatially ambiguous language. Our goal is to extend these findings into the domain of action, to determine how human and robot gaze can influence the speed and accuracy of human action. We report on results from a human-human cooperation experiment demonstrating that an agent's vision of her/his partner's gaze can significantly improve that agent's performance in a cooperative task. We then implement a heuristic capability to generate such gaze cues by a humanoid robot that engages in the same cooperative interaction. The subsequent human-robot experiments demonstrate that a human agent can indeed exploit the predictive gaze of their robot partner in a cooperative task. This allows us to render the humanoid robot more human-like in its ability to communicate with humans. The long term objectives of the work are thus to identify social cooperation cues, and to validate their pertinence through implementation in a cooperative robot. The current research provides the robot with the capability to produce appropriate speech and gaze cues in the context of human-robot cooperation tasks. Gaze is manipulated in three conditions: Full gaze (coordinated eye and head), eyes hidden with sunglasses, and head fixed. We demonstrate the pertinence of these cues in terms of statistical measures of action times for humans in the context of a cooperative task, as gaze significantly facilitates cooperation as measured by human response times.

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