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1.
Nurse Educ ; 44(3): 137-141, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31009442

RESUMO

BACKGROUND: Virtual reality (VR) allows risk- and anxiety-free practice, mediated by consistent objective feedback. PURPOSE: This study evaluated the usability of a VR game system for sterile catheterization practice. Participant enjoyment, engagement, likelihood to practice, and comfort using VR are reported. METHODS: Thirty-one students and faculty tested a VR game using Oculus Rift devised to allow practice of placing a urinary catheter in a virtual patient. Data were collected via an electronic survey using the System Usability Survey (SUS) and a User Reaction Survey (URS). RESULTS: The SUS score was 64.03. Seventy-five percent of participants rated the game as positive overall on the URS. Left-handed players had more difficulty playing the game. Players with prescription glasses could not comfortably place the Oculus Rift over their glasses to play. CONCLUSIONS: The VR game shows promise for refreshing sterile catheterization skills.


Assuntos
Competência Clínica , Educação em Enfermagem/métodos , Cateterismo Urinário/enfermagem , Realidade Virtual , Docentes de Enfermagem/psicologia , Docentes de Enfermagem/estatística & dados numéricos , Feminino , Humanos , Masculino , Pesquisa em Educação em Enfermagem , Pesquisa em Avaliação de Enfermagem , Pesquisa Metodológica em Enfermagem , Estudantes de Enfermagem/psicologia , Estudantes de Enfermagem/estatística & dados numéricos
2.
J Autism Dev Disord ; 48(1): 163-175, 2018 01.
Artigo em Inglês | MEDLINE | ID: mdl-28921103

RESUMO

The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7-17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.


Assuntos
Transtorno do Espectro Autista/psicologia , Transtorno do Espectro Autista/terapia , Biorretroalimentação Psicológica/métodos , Biorretroalimentação Psicológica/fisiologia , Equilíbrio Postural/fisiologia , Jogos de Vídeo/psicologia , Adolescente , Transtorno do Espectro Autista/diagnóstico por imagem , Criança , Feminino , Humanos , Imageamento por Ressonância Magnética/métodos , Masculino , Motivação/fisiologia , Estimulação Luminosa/métodos
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